Forum Replies Created

  • Zsolt Popa

    December 3, 2017 at 6:53 pm in reply to: MoDynamics Scale Problem

    Hi, even though the problem was probably solved since the post, i’m posting a workaround which i just figured, maybe will be usefull for somebody else.
    As Hamish was writing, the basic problem is, when you apply collider / rigid body on small scale (i was applying on 2 mm salt crystalls) it just doesn’t work the same as it works on large scale (ie.: rigid body piece about 10 cm).
    I was following tutorials, forums, but just couldn’t find the solution.
    What was finally was able to solve it for me, that i was doing everything in large scale, THEN scaled down the WHOLE PROJECT to the correct scale (ctrl+d > scale project), in this case everything worked as supposed to.
    I was trying to figure out, what C4D does in the background, what values do i have to change by default to make it work, but couldn’t figure it out, if there is anyone who could tell me what should i change when i want to do dynamics in small scale, i would be very gratefull.
    Anyway, i hope this post will be helpfull to someone who faces the same problem

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