Zsolt Koppányi
Forum Replies Created
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Thank you for your help!
Zs
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Thanks Chris,
I find that in AE comp settings doesn’t have an option to adjust upperfield/lowerfield timeline. I can set frame rate only. However PPro allows it in sequence settings. -
Thanks Dave,
You clarify this for me with the slices and accept it. So if I want to import 25p footages or 25fps AE comps into my 50i timeline, will the exported progressive files be OK after rendering to 50p too?
Zs
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Zsolt Koppányi
November 20, 2016 at 11:45 pm in reply to: Deinterlace 50i to 25p with smooth motion – is it possible?Thank you Chris!
I haven’t paid attention these factors during recording like shutter speeds. Optical Flow choice is not available in Time Interpolation in PPro 2015, so I’ll upgrade soon. I also give up using plug-in deinterlacers. I experienced that these reduce artifacts only if I interpret fields order to progressive.
you still want to deinterlace, a possible stutter could be from interpreting the wrong field order
top vs bottom(upper/lower).I tested field order recently on the footage panel and apparently it is upperfield as I saw on it’s properties.
Zs
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Oh my… It seems I over-complicated the conditional…
With this simple modification it goes like a dream!
Thank you, Dan! -
Hello,
I rewrote your first expression for two-dimensional properties.
I applied it for Scale and converted the ternary operator to if/else conditional (because it’s understandable for me) but seems I made a mistake in it. Could you point at where I did it?
Thank you…d = 2; // duration
t = (time - inPoint)%d;
n = Math.floor((time - inPoint)/d);if (value == n%2)
{
ease(t,0,d,[value[0]+500,value[1]+500],[value[0],value[1]])
}
else
{
ease(t,0,d,[value[0],value[1]],[value[0]+500,value[1]+500])
} -
Many thanks again Dan!
The first is a bit difficult for me to decode, however works as I thought.
Zs
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A thought crosses my mind about using this modulo (%) expression. I noticed it works like loopOut(“cycle”) expression with keyframes. Is there a similar modulo expression which corresponds to loopOut(“pingpong”)?
The reason is to get a smooth (ease) reverse to the start… -
Thanks, I’ve learnt a lot!
Zs
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Thank you, It works perfectly!
That’s what I thought about (repeating interpolation).Just for satisfying my curiosity, what does the second row mean basically?
t = (time – inPoint)%VARIABLE;
Zs