Forum Replies Created

  • Zsolt Koppányi

    November 22, 2016 at 8:48 pm in reply to: deinterlace 50i to 25p with smooth motion

    Thank you for your help!

    Zs

  • Zsolt Koppányi

    November 22, 2016 at 6:55 pm in reply to: deinterlace 50i to 25p with smooth motion

    Thanks Chris,
    I find that in AE comp settings doesn’t have an option to adjust upperfield/lowerfield timeline. I can set frame rate only. However PPro allows it in sequence settings.

  • Zsolt Koppányi

    November 21, 2016 at 6:40 pm in reply to: deinterlace 50i to 25p with smooth motion

    Thanks Dave,

    You clarify this for me with the slices and accept it. So if I want to import 25p footages or 25fps AE comps into my 50i timeline, will the exported progressive files be OK after rendering to 50p too?

    Zs

  • Thank you Chris!

    I haven’t paid attention these factors during recording like shutter speeds. Optical Flow choice is not available in Time Interpolation in PPro 2015, so I’ll upgrade soon. I also give up using plug-in deinterlacers. I experienced that these reduce artifacts only if I interpret fields order to progressive.

    you still want to deinterlace, a possible stutter could be from interpreting the wrong field order
    top vs bottom(upper/lower).

    I tested field order recently on the footage panel and apparently it is upperfield as I saw on it’s properties.

    Zs

  • Zsolt Koppányi

    November 3, 2015 at 2:03 pm in reply to: Interpolation – make it endless

    Oh my… It seems I over-complicated the conditional…
    With this simple modification it goes like a dream!
    Thank you, Dan!

  • Zsolt Koppányi

    November 2, 2015 at 5:57 pm in reply to: Interpolation – make it endless

    Hello,
    I rewrote your first expression for two-dimensional properties.
    I applied it for Scale and converted the ternary operator to if/else conditional (because it’s understandable for me) but seems I made a mistake in it. Could you point at where I did it?
    Thank you…

    d = 2; // duration
    t = (time - inPoint)%d;
    n = Math.floor((time - inPoint)/d);

    if (value == n%2)
    {
    ease(t,0,d,[value[0]+500,value[1]+500],[value[0],value[1]])
    }
    else
    {
    ease(t,0,d,[value[0],value[1]],[value[0]+500,value[1]+500])
    }

  • Zsolt Koppányi

    October 30, 2015 at 9:34 pm in reply to: Interpolation – make it endless

    Many thanks again Dan!

    The first is a bit difficult for me to decode, however works as I thought.

    Zs

  • Zsolt Koppányi

    October 29, 2015 at 10:22 pm in reply to: Interpolation – make it endless

    A thought crosses my mind about using this modulo (%) expression. I noticed it works like loopOut(“cycle”) expression with keyframes. Is there a similar modulo expression which corresponds to loopOut(“pingpong”)?
    The reason is to get a smooth (ease) reverse to the start…

  • Zsolt Koppányi

    October 28, 2015 at 10:54 pm in reply to: Interpolation – make it endless

    Thanks, I’ve learnt a lot!

    Zs

  • Zsolt Koppányi

    October 28, 2015 at 10:32 pm in reply to: Interpolation – make it endless

    Thank you, It works perfectly!
    That’s what I thought about (repeating interpolation).

    Just for satisfying my curiosity, what does the second row mean basically?

    t = (time – inPoint)%VARIABLE;

    Zs

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