Forum Replies Created

  • Yuri Reiter

    August 15, 2014 at 6:31 am in reply to: Problem importing Mocha shapes in AE

    I have, they are trying to figure it out. Everything looks perfect inside of Mocha. clearly this is an export/import issue. Perhaps I am forgetting to check something off before exporting? Seems pretty straightforward though. And the fact that all masks import fine and are tracked fine but they glitch on/off over time is odd. There is a clear sync though between some keyframes in mocha and where the masks decide to shut off in AE.

  • Yuri Reiter

    August 15, 2014 at 3:09 am in reply to: Problem importing Mocha shapes in AE

    I am using the Mocha pro v4 but still using CS5.5 as I see no reasons to get CC. But I did have this same problem and have not yet heard from Imagineer. I have 4 masks that are are linked to one master track. Everything looks perfect in Mocha Pro. But when I import into AE the first frame shows one mask, by the 2nd frame the 1st mask disappears and then another mask shows up for a while then disappears, then a new set of masks show up.

    What I did notice was that on certain tracks, which had some manual keyframing, the blinking of the frames in AE coincided perfectly with the frames those keyframes were on. I really dont want to have to buy another adobe product! Such a PITA converting all the plugins over. Uggg. There has to be another way.

  • Yuri Reiter

    May 24, 2014 at 4:20 pm in reply to: Baking Particle Emiter

    I have a similar situation where I am using Xparticles. What I want to do is fill an object with particles, use the skinner but then once the object is filled I want to make it fracture as one object. Wondering myself how to make an object out of the final skinned geometry.

    Thanks
    Yuri

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy