i need a setup where i can add lots of different effectors to animate the clones, then in the last step i want to add something like a speed limit to make sure that the clones cannot move faster than a given value.
basically the “speed to weight” effector has a threshold for the fastest speed. what i was thinking of is like:
1. animate the clones with effectors (plain effector, formula, shader…)
2. speed to weight effector ( to set the threshold)
3. speed limit based on the weight of the clones (this is where i stuck…)
different approach:
1. animate a matrix-object / thinking particles with effectors (plain effector, formula, shader…)
2. add tp_speed limit to the particles (seems not to work, because unfortunately the particles velocity is 0. maybe there is a way to remap the weight of the clones to the velocity of the particles?)
3. clone the particles-group for rendering
edit: please have a look at this scene file: https://we.tl/Xvtav5RHiw
any ideas?
thank you!