Yeah. I get that Autodesk got scared and changed the interface to look and act like FCP when you first launch in, but for those of us who spent years to learn the old interface, in my opinion, it sucks. Once you
understood Smoke’s interface, and how to navigate, you could move faster than anyone in AE or FCP.
The interface was originally designed to be gestural, and for artists. I hate the bin on the side, and miss the old Edit Desk . It made much more sense to me from a screen real estate saving philosophy.
I got used to no right clicking. And no drop down menus. In fact…I didn’t miss them at all!
Craig “A traditional NLE like FCPX?” Really? lol. FCPX isn’t taken seriously by the pro community. JKL could be handy as key commands, instead of C and V, but I agree with Walter. As for the FCP Extreme comments. Smoke isn’t FCP, and it was never trying to be. It’s a FINISHING SYSTEM.
I guess at this point, everyone wants to edit and finish in the same system now, instead of doing a conform, and they’re not wiling to learn anything new. I agree with Shane on many points. I would hate to see Paint disappear altogether. It was useful and fun.
Smoke’s Color Correction and Grading have worked just fine for the advertising industry clients with big budgets since 2005. Hopefully it’s good enough for you? 😉
Smoke does support Euphonix panels. Good to know Tangent will be support.
What I would like to know is what happened to Video Tracks / Layers. When I launched in, all I saw were video tracks.