Forum Replies Created

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  • I will take my time and go through your video and play with ours thank you so much again!

    You’re quite welcome. One thing I forgot to mention is that I was using RX4 rather than RX3. The screen layouts may be a bit different, but functionally they are equivalent.

    wwaag

  • Any chance If you could or anyone explaining for me and others to this forum may find helpful too maybe screens shots even or better still a video capture?

    As already mentioned No idea what to press and do using these tools Denoiser and Spectral Repair

    A good starting point for using these tools are the help files that are included with Izotope. Simply press F1. IMHO, they are pretty good. For each tool, there is a detailed explanation of what the various controls do. Having said that, I understand the value of a decent tutorial to get you started. I have put together a very quick and dirty demo using the same file I downloaded from you. It details the steps I used. There is no doubt that a much better noise reduction job can be done, but at least it should point you in the right direction.

    https://youtu.be/Khn_sgzaiQU

    I tried using Denoiser as already said – for reducing sound of sea this is how I used that tool;

    I had it on manual I played a clip while pressing learn
    then on play back seeing what changes it had done

    And yes the sea had been dramatically removed *****BUT now voice itself was not nice muffled and ‘electronic like’

    The problem most likely is that you played the entire file during the learning phase. What’s important is to select a portion of the file that is “noise only” or in your case “sea noise only”. Even here, it will not be perfect since “sea noise” is never constant, especially if there are audible waves hitting the shoreline. As I point out in the demo, you can control the amount of noise reduction to your taste.

    In my view, getting the audio right is much more difficult and time-consuming than the video itself. For example, the use of Spectral Repair will have to be done for each “bark”. Hopefully, you don’t have a lot. Even worse will be those instances when the bark and dialog occur at the same time. Fortunately, there didn’t occur any in the sample I used.

    In any case, I hope this helps getting you started. To a large extent, a lot of this will be trial and error on your part. Just keep at it and you will learn what works and what doesn’t. Good luck.

    wwaag

  • Wayne Waag

    October 26, 2015 at 4:51 am in reply to: Track the movement of ball with a line

    Josh

    Yeah, I do know the ball rises and drops. Draw the line anyway you want. I only used a simple straight line to illustrate how it can be done in two different ways. The approach is still the same regardless of how complex your line is.

    wwaag

  • Wayne Waag

    October 26, 2015 at 12:13 am in reply to: Track the movement of ball with a line

    Something like this?

    https://youtu.be/mq7n7QUj8Jo

    I do a lot of map animations In Vegas so a straight line would be even easier. Here is a link that describes how they are constructed.

    https://www.sonycreativesoftware.com/forums/showmessage.asp?forumid=4&messageid=925604

    The referenced tutorial is really worthwhile and will give you all the info you need to do such animations. Once you’ve done them a few times, it’s pretty easy.

    You could also do it within Vegas using masks, which might be even easier. You would still need the straight line drawn from some graphics program in the form a png file so that the other part of the image is transparent. Place the line on a track above your video, create a postive mask around your line and through keyframes create the movement of the line.

    wwaag

  • Wayne Waag

    October 25, 2015 at 10:21 pm in reply to: Advice on committing 35mm slides to DVD

    Glad I could be of help.

    wwaag

  • Wayne Waag

    October 25, 2015 at 9:24 pm in reply to: Advice on committing 35mm slides to DVD

    Just go with what works best for you and have fun. I’m sure your family will enjoy what you’ve produced.

    wwaag

  • Wayne Waag

    October 25, 2015 at 9:19 pm in reply to: Need to Simulate Hand-held Motion

    I’ve come up with an automated way of adding the motion characteristics from one from video clip to another. It makes use of the freeware motion stabilization software Deshaker. In a nutshell, the motion characteristics of the first video clip are determined during the first pass. But rather than applying them to stabilize the original clip, they are then applied to the second video clip in the second pass. Here is an example using some handheld footage taken simply “walking” and then applied to a still image.

    https://youtu.be/qP13Y5JXiOg

    I only used two points–the orginal movements (simple pixel changes from one frame to the next) applied to the still and second, those movements simply doubled. These can be easily changed.

    If there is any interest, I can provide details. If not, it was a fun exercise. Regardless, this would seem to be a lot more realistic and certainly easier than trying to produce movement through keyframing.

    wwaag

  • Just downloaded one of your files and spent a few minutes with it. Here are the results.

    https://www.dropbox.com/s/xfya4aln0198owg/9370_audiodogsseaproblem2_rx.aif?dl=0

    I used two tools, the Denoiser for reduction of background sea noise and Spectral Repair for elimination of the dog bark.

    wwaag

  • Wayne Waag

    October 25, 2015 at 4:37 pm in reply to: Advice on committing 35mm slides to DVD

    Does this change the option .. or is MPEG2 still the best choice.

    Good news that Photodex sent you a different license key. If all three options work equally well in Vegas, it’s pretty much up to you. Given those three, I’d still choose MPEG-2 since the renders should be quicker and the playback on the Vegas timeline should be better. Another thing–how well do each of these play back in your media players on your PC fullscreen? It’s often good to simply play back your files to evaluate your show before re-rendering them in Vegas. If there are problems, you can then make changes in Proshow and easily re-render. In any case, it sounds as if you’re well on your way.

    wwaag

  • Wayne Waag

    October 25, 2015 at 12:15 am in reply to: Sony titles and text slow as heck

    Titles and Text media generator has always been crazy slow.

    Agreed. It’s always been slow for me as well.

    Have you looked into using Vegasaur? It has a Text Generation wizard that enables you to import your titles from a text file, create them using whatever template you want, and then place them on the timeline at Markers for example. I don’t know if it would work for your particular application, but it would certainly be worthwhile to have a look. I believe they still offer a 30 day trial.

    wwaag

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