Forum Replies Created

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  • Wayne Waag

    July 4, 2016 at 3:00 am in reply to: Vegas can’t preview a clip over 60fps?

    Sorry, I didn’t make myself clear. Can you simply upload the exact file you are trying to import into Vegas?

    wwaag

  • Wayne Waag

    July 4, 2016 at 2:47 am in reply to: Vegas can’t preview a clip over 60fps?

    Moreover, you are using an elementary stream (m4v).

    My mistake. m4v files use an Apple container that is usually associated with iTunes downloads, many of which have copy-protection.

    wwaag

  • Wayne Waag

    July 4, 2016 at 2:17 am in reply to: Vegas can’t preview a clip over 60fps?

    A screenshot using the MediaInfo software would provide much more detailed information. And again, an uploaded short clip of the offending footage would be even better. The one shown is only 9 seconds. How about that one? At least, others could verify that it is indeed a problem. You have an odd frame size, but that shouldn’t make any difference. Moreover, you are using an elementary stream (m4v). No audio?

    wwaag

  • Wayne Waag

    July 4, 2016 at 1:35 am in reply to: Vegas can’t preview a clip over 60fps?

    It seems highly unlikely that Vegas is your problem. Since I don’t deal with 120 fps footage, I downloaded the clip in this thread, the high quality one.

    https://forums.geforce.com/default/topic/574591/120fps-video-120hz-users-only-worlds-first-120fps-game-play-video-/%3Ciframe%20class=

    When imported into Vegas, it plays just fine. On my system, preview at Best/Full was around 110 fps. The length is correct and agrees with information given in MediaInfo.

    My suspicion, contrary to your opinion, is that your clips are the problem. Vegas can be pretty particular. For one thing, a constant frame rate recording mode is necessary for your footage. Game recording software often uses variable frame rates. The resulting clips cannot be imported into Vegas or any other high end editor without significant problems. At a minimum, you should provide MediaInfo information for one of your clips and your project settings. Even better would be to upload a sample clip. From your 2nd photo, I see that you are using a 32bit pixel format and not the usual 8bit, which if by mistake, could lead to problems with the accuracy of your colors.

    wwaag

  • Is this possible?

    Absolutely. File size is determined by bit rate. What you need is a “bit rate calculator”. Just google. This is how people compress in order to fit their videos of varying lengths onto a DVD or Blu-Ray. Once you know your bit rate so that the max file size will not be exceeded, then you enter these values into your encoder–whether they are Vegas or Handbrake (preferred in my opinion). It’s really pretty straightforward. Perhaps someone can recommend a specific one for your needs. Good luck.

    wwaag

  • Wayne Waag

    July 2, 2016 at 11:06 pm in reply to: Shortcut for Fx bypassed and copy paste effect ?

    If that’s what you want, you need two different shortcuts. The first, bypass or enable FX, can most easily be done now if you have Vegasaur. Under the Effects windows, there are radio buttons for both ByPass FX and Enable FX that can be applied to all video events or selected events. It’s not free, but for me at least, it’s an indispensable part of my toolbox. Alternatively, a simple script could be written to ByPass or Enable FX for either all or just selected events.

    The second shortcut, paste events attributes, can already be done within Vegas. Just create a new keyboard shortcut. Inside the Customize keyboard window, first select Global. Then type “paste” in the “Show commands containing” window. The first line to pop up is Edit.PasteEventAttributes. Assign a new shortcut key and you’re done. This assumes that you have already “copied” (Ctrl–C) a selected event with the desired effects. Now you can use a keyboard shortcut rather than doing a right-click, PasteEventAttributes with the mouse.

    wwaag

  • Can you merge different video tracks into one without losing any pan/crop event? So you have four objects into the same track.

    If I understand what you’re asking, my answer would be no, I don’t think so, not directly. You could, however, render the 4 tracks to a digital intermediate and use the rendered track. In that case the pan/crop information for the original 4 tracks would be maintained in that single track.

    wwaag

  • See this thread.

    https://forums.creativecow.net/thread/24/1012024

    Scroll down (2nd post) till you find a link to DaviTools VideoWall. May be what you need.

    wwaag

  • Wayne Waag

    June 30, 2016 at 2:04 am in reply to: Matching Video to Audio Hit Points

    If you want markers to “stay” with your video clip, then add markers using the Trimmer window. Once you are finished with a clip, make sure you do a Save (last icon on trimmer controls). This creates a *.sfl file which contains the markers. You can then move the clips on the timeline and the markers will move with the clip.

    wwaag

  • Wayne Waag

    June 29, 2016 at 9:06 pm in reply to: Black Bars DURING & AFTER Rendering.

    I have the game resolution as 1680×1050

    This is your problem. Your game resolution is NOT the usual 16:9 or 1.78. If you want widescreen, then you must capture it with the same aspect ratio. Otherwise, you will get the black bars or have to crop it–those are your choices.

    wwaag

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