Forum Replies Created

Page 66 of 1278
  • Walter Soyka

    August 1, 2019 at 9:52 am in reply to: Display Random Layer

    Yes, it should still work in the current release of Ae.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    July 30, 2019 at 6:19 pm in reply to: Element 3D

    I recommend using the CINEMA 4D renderer in this case, too. There’s just one step missing from the GSG tutorial. That’s Step 17: Brace yourself for slower renders.

    Once you switch to Ae’s CINEMA 4D renderer, you’re using a full 3D renderer, and your render times will increase noticeably. (E3D is more limited but much faster than C4D for rendering.) The results are well worth it, but plan accordingly.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    July 26, 2019 at 7:25 pm in reply to: figuring out why AE is slow?

    I think (but don’t know for sure) that shape layers are slower because they are continuously rasterized.

    With each release, the Ae team has moved more and more rendering and/or effects processing onto the GPU, so I’m still hopeful for a real speed increase in the future.

    In terms of performance, how much RAM do you have in your system? What kind of disk is your cache on? I know you mentioned your CPU is a little older, but what kind do you have?

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    July 26, 2019 at 4:06 pm in reply to: figuring out why AE is slow?

    While rendering, you can open the disclosure triangle in the render queue to get a sense of what Ae is doing, but there is no real profiling tool built into Ae.

    Things like shape layers and expressions (which it sounds like you’re using a lot of) can really affect performance (even more so with motion blur).

    We use RenderGarden a lot to speed up final renders. It launches multiple instances of the command line renderer on the same computer and stitches together the output, somewhat similarly to what the old multiprocessing feature did:
    https://www.mekajiki.com/rendergarden/

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Mark, I don’t know the answer to your question, but that was an incredibly cool and generous thing for you to do!

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    July 23, 2019 at 7:30 pm in reply to: Motion graphic comp

    [Ido steven] “Can someone recommend me on info source that can help me understand comp rules? where its better for me put objects whice size color and ect”

    I recommend “The Non-Designer’s Design Book” by Robin Williams as a solid and approachable introduction to graphic design principles.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • You’re welcome, Jim! I hope everything worked out on your project.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    July 22, 2019 at 3:24 pm in reply to: Multi-part render

    [Peter Bentley] “I’m trying to render four movies for four separate slides in a Keynote presentation. Thanks in advance for any help you can provide!”

    Christopher Green offers a script called “Queue_Comp_Sections” that we use almost daily to manage multiple render segments from a single comp:
    https://www.crgreen.com/aescripts/

    Stay classy and click his Donate button if you find his scripts helpful!

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    July 22, 2019 at 2:58 pm in reply to: Shape position relative to end of line layer

    Sorry for the delay, Markus. What information exactly is that you’re trying to get with this line? (I can help you to write the expression, but I’m trying to understand clearly what you are looking for from your attempt.)

    thisComp.layer(“Shape Layer 1”).content(“Rectangle 1”).content(“Rectangle Path 1”).position.points(1);

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    July 22, 2019 at 2:38 pm in reply to: Speed up/down along a mask path

    If you can share the data, I will try to help you.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

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