Forum Replies Created

Page 52 of 1278
  • Voila!

    I’m here to teach, so please ask questions for anything you don’t understand.

    // we might make a lot of comps, so let's make sure we can un-make them easily!
    app.beginUndoGroup("Make some comps!");

    // set originalSource to refer to the footage item you want to offset across your comps
    var originalSource = app.project.item(1);

    // how many seconds should each comp be?
    var compDuration = 30;

    // how much time should we offset in each new comp we create?
    var timeOffset = 10;

    // keep creating comps until we've offset the entire duration
    for (var i = 0; i < originalSource.duration / timeOffset; i++) {
    // make the new comp with the same properties as the originalSource, but at our custom duration
    var newComp = app.project.items.addComp("Comp " + (i+1), originalSource.width, originalSource.height, originalSource.pixelAspect, compDuration, originalSource.frameRate);

    // add the originalSource as a new layer in that new comp
    var newLayer = newComp.layers.add(originalSource);

    // pull the start time back according to the total offset for this specific comp, then trim the inPoint back to zero for cleanliness's sake
    newLayer.startTime = -timeOffset* i;
    newLayer.inPoint = 0;

    // delete the comp if the duration of the trimmed footage is less than the duration -- no blank spaces!
    if (newLayer.outPoint < newComp.duration) newComp.remove();
    }

    app.endUndoGroup();

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Parenting applies to layer transforms. If you’re animating transform properties of the shape itself and not of the layer that contains the shape, there’s nothing to follow.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    April 26, 2020 at 8:04 pm in reply to: 3d text not working

    It disappears when you send the text far enough back that it goes behind the position of the video layer in space.

    If you don’t need the video layer to respond to the camera moves, don’t make it a 3D layer. If you need it to respond somewhat, push it further back in Z-space, then scale it up to fill the frame.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    April 26, 2020 at 7:05 pm in reply to: 3d text not working

    We really need to see your text layers’ positions in the timeline in the Ae UI to know what’s going on, but I’d guess you haven’t separated them in the Z dimension from the 3D null. You will not get any parallax effect on your text if it’s all positioned at the same depth.

    Select a text layer, hit P to reveal its position, and push or pull forward or backwards in space by manipulating its Z value.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • I love GifGun for animated GIFs, but I am not aware of anything similar for .apngs.

    https://aescripts.com/gifgun/

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    April 25, 2020 at 1:37 am in reply to: Adding Folder Items to Comps with Scripts

    The folder “3 Images” is not item(3) — it’s item(6).

    item(3) in this case refers to the third item down in the project panel, the precomp named “1.”

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    April 23, 2020 at 8:21 pm in reply to: AE rendering SOOO SLOOOOWLY

    There have been a lot of performance increases in Ae over the last few years, but there’s still a lot of room for improvement.

    Since you have a decent amount of RAM, and assuming your CPU utilization is also relatively low, you should consider using RenderGarden to speed up your final renders:

    https://www.mekajiki.com/rendergarden/

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    April 23, 2020 at 11:04 am in reply to: Render individual comps from a timeline.

    I recommend the “Queue Comp Sections” script by Christopher Green:
    https://www.crgreen.com/aescripts/

    Chris has a bunch of really nice scripts on his site. If. You find them useful, you might consider clicking his Donate button and sending a few bucks his way.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    April 21, 2020 at 7:05 pm in reply to: The future of Animation/Motion design/VFX

    [Ido steven] “But, with time, i found myself systematically running into programs, shortcuts, templates, presets and scripts that make this industry so accessible and simple, making this job so easy, that child will have the ability to do it in no time, thus, make me irrelevant the future .”

    Designers are worth more than operators.

    Your value comes from being able to solve problems, to communicate with visuals, and to evoke feelings or inspire action in your audience. Your value does not come from knowing which buttons to push.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Walter Soyka

    April 21, 2020 at 7:00 pm in reply to: vertical lines flickering after render

    This is commonly called “judder,” and it’s the result of your camera move being too fast for your frame rate. When the amount of change between one frame and the next is too great, we lose the illusion of smooth motion.

    Cinematographers carefully time their pans to avoid this in motion pictures; although adding motion blur sometimes helps, I think your best bet here is to slow down the camera move.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

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