We do a bunch of multi-display work (though not with MagicNet), so hopefully this advice will be helpful to you.
Your comp does need to be that big, if you want to take advantage of the full resolution of the displays. If you go smaller, the content will be scaled up at the display, making it a blocky, blurry mess.
60Hz is the refresh rate that the screens like to run at. You could make your comp at either 30 fps or 60 fps for smooth playback. I don’t know MagicNet, but 60 fps may be taxing on the system driving the display. If the system can handle it, though, it would look smoother than 30 fps without motion blur.
One big thing to keep in mind here — if you have content that is moving across the screens, their physical installation matters a great deal. You must take into account the size of the bevels on the displays and the space in between the displays so the content doesn’t “jump” as it moves from one screen to another. This means your master comp will actually be larger than just the sum of the 4 screens’ pixels. Rather, your master comp will be the wall the displays are mounted on, with 4 render comps, one per screen, looking at their respective areas of the total.
Walter Soyka
Keen Live, Inc.
Digital Media Design & Technology