Just to be clear on what you will output, you’ll have a sequence with RGB color data, and a grayscale sequence showing the alpha channel. Black areas are fully transparent, white areas are fully opaque, and gray areas are partially transparent.
[melissa kern] “I made first the RGB sequence.. and then imported back into AE. from that sequence I attempted to make theAlpha sequence.”
You have to make the alpha render pass from the same comp that you used for the RGB render. In the render queue, just duplicate the RGB render and change it to alpha.
The RGB sequence that you re-imported has no transparency (because it’s RGB, no A), so when you tried to render alpha from it, you got all white (fully opaque).
[melissa kern] “I went back to the original comp(with all the multiple layers)…and made another DPX Sequence with only Alpha selected. this- when it was done- had the right amount of frames but then the screen was completely black=”
Is it black all the way through the entire sequence? If your comp starts as fully transparent, the alpha sequence will start as completely black, but once the action begins, you should see some grays and whites in the alpha sequence.
[melissa kern] “I’m not even sure if premultiplied is the right setting????”
See this quick explanation on straight and premultiplied alpha:
https://podcasts.creativecow.net/multimedia-101-podcast/what-is-a-straight-render
In my work, I usually render with straight color unless I am asked to do otherwise.
[melissa kern] “anyway, thanks so much for your help. its really amazing that you do this. I really appreciate it.”
You’re welcome! I hope this is helpful.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
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