Vlajko Kokorajko
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Yes, I used Pixel Polly, though it doesn’t look as “natural”, if that’s the right word. In the example video that I posted the crumbling is more gradual – though this can be set with 2-3 masks on 2-3 layers – and just kind of flows better, and if you look carefully each piece jerks a bit when it breaks away from the composition.
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8m 05s to actually. It’s the crumbling effect of that image on the right. Any idea how that’s done? I would need it on a slightly bigger scale, but that “effect” in the video seems to be customizable, so knowing at least how the creator achieved that crumbling effect would be a good start.
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Hm, it seems timestamp doesn’t work. It’s exactly at 8m 00s
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“Yes, and yes with difficulty.
The 3D aspect of the plane and the army elements are relatively easy – every layer can be turned into 3D but that layer is simply a plane or a plane with a mask that you can use a camera in AE to move around. So you could make a 3D battlefield and populate it with an army that stands up on that plane.”This is where I run into the first obstacle. Namely, I’d have no problem using a height map to create 3D terrain. The problem is how do I, a) make the upright units move along a 3D path without sinking into or floating above the terrain, and b) how do I make the blue-flat infantry symbol move relative to the terrain, auto-orient on the path, rotate in 3d space relative to the terrain and bend to stay glued to the terrain (kind of like formations in Rome Total War), curving alongside the surface as it moves without sinking or floating above the terrain? Basically kind of like moving a blue square in 2D auto-oriented along a path, but here it would need to move in 3D (2.5D) space along a path, without clipping. Any advice or tutorials you might know of?
“To get the curved elements like the shields you can either use something like Element 3D which brings 3D object functionality to AE or cheat by using CC cylinder or sphere to add a curve to the flat 3D objects.”
Yeah this wouldn’t be too much of a problem with Element 3D.
“The other issue is that the 3D layers in AE are flat so as you move your camera about (say, on the spears) unless the spears are also rotating, at some point you are going to see their edges and they will disappear (a plane has no Z dimension – Imagine arcing the camera down from an overhead shot on the battlefield. When you get to the ground level the plane of the battlefield will be edge-on and virtually invisible.)
You can use expressions to keep these elements facing camera so it gives the illusion that they have volume.”I think I have som solutions for this, but I’ve yet to come to that.
“The last issue is the infinite world – because the battlefield will be a rectangle and a plane, the back edge will be visible at some point at low angles because it can’t go on forever. You can use soft masks back there and some haze to let aerial perspective to its thing and wash out the seam between ground and sky – its how the world works anyway. You can thank water vapour in the air for that. Or do what they did in your example and not have a a ground plane, but I find the static BG fights with the illusion.”
Yeah, some sort of fade out, fog, etc. would be needed, understandably.
I’ll be sure to check out the cloner script.
Thank you very much for the help thus far!
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Vlajko Kokorajko
August 10, 2017 at 10:53 am in reply to: Need advice on creating blurred country bordersTried this too just now. An equally good solution and simple solution. Many thanks!
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Vlajko Kokorajko
August 10, 2017 at 7:30 am in reply to: Need advice on creating blurred country bordersWow this is exactly what I needed. Thank you kindly good sir. Easy, quick and efficient method!!