Forum Replies Created

  • Vesko Anev

    October 31, 2014 at 1:42 am in reply to: skipping frames based on audio

    Thanks a lot looks very interesting , just one question (maybe very stupid but..) to which property i should apply this expression

  • Vesko Anev

    April 7, 2014 at 9:55 pm in reply to: sound effector and coffee node

    well its working but its not like i want it to .. i will show u the object its a cogwheel and when i play the sound its rotating a little based on the result of the nodes but its not keeping that rotation , its going back or even less the its original position i cannot tell couse its happening to fast. I played with the Sound effector options but no matter what they are its still not adding the second rotation value to the first. I tried with memory node but i cant find a way to make it output an array of values which after that to input in a coffee node and make them work maybe there is a node that is doing that or idk it seems easy to make .. then its acctualy not so much but still im sure its a one line of code and a few nodes .Just to say im rotating the first cogwheel and the others are following
    https://images.creativecow.net/274315/coghweel.jpg

  • Vesko Anev

    April 7, 2014 at 6:47 pm in reply to: sound effector and coffee node

    https://images.creativecow.net/274315/nodes.jpg
    the two formulas are sqr and round

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