Hi Jon, thanks for your time and reply.
Well, no it didn’t really help. The negative offset very quickly produces spikes, that the spikebuster can overcome, but also gaps in the font, which the spike buster can’t overcome. The closest I’ve come so far is by using the first chiseled setting, using no back faces and a depth of about 8. I’m using Calisto MT (caps) which seems to be the font closest to the original. I think the problem is the fact that it’s a serif font, which means that when Proanimator makes a negative offset to narrow the front faces, it narrows them equally in narrow places (like the end of the letter “S”) and in broad places (like the bend of the letter “D”). So the narrow places gets narrowed quickly, and when I keep increasing the negative offset to narrow in on the broader places, the spikes appear. Or if I increase the edge scale beyond 100, the already narrow places start overlapping each other, giving rise to wierd looks before being able to close the broader faces.
Er, did that make sense? 🙂
Anyway, it seems to me that this very thing is to be produced in another 3d package, where you could manually adjust the center spline of a font to make a ridge that dynamically chisels over narrow and broad areas. Or could this be done in Proanimator?
Thank you
Urt