Forum Replies Created

  • Twelvizm

    March 23, 2007 at 4:46 pm in reply to: Random Motion Linked to an Audio Control

    (SORRY STILL RENDERING)

    HERE’S THE SCENE;

    A CAMERA IS MOVING FROM LEFT TO RIGHT, TOWARD THE MIDDLE, I HAVE LITTLE OBJECTS RANDOMLY SCURRING AROUND MAKING NOISES. BUT, I ONLY WANT THEM TO BE HEARD WHILE IN FRAME.

    WHICH BINGS ME TO ANSWER MY OWN QUESTION, MAKE THE AUDIO LAYER SO THAT IT IS ONLY AS LONG AS THE OBJECTS ARE IN THE FRAME.

    NO NEED TO OVER-THINK THAT ONE…

  • Twelvizm

    March 23, 2007 at 2:15 pm in reply to: Random Motion Linked to an Audio Control

    (SORRY, RENDERING RIGHT NOW ##CAPS##)

    IT WORKS GREAT.

    BUT

    I FORGOT TO METION THAT I WANTED IT TO BE IN RELATION TO A ANIMATED CAMERA. IS THERE ANY WAY TO PULL THAT OFF?

  • Twelvizm

    March 23, 2007 at 5:11 am in reply to: Random Motion Linked to an Audio Control

    Thanks for the follow up and adding a little more functionality. The panning will be even better. I’m locked out rendering right now, but I’ll check it out tomorrow.

  • Twelvizm

    March 23, 2007 at 1:17 am in reply to: Random Motion Linked to an Audio Control

    I used the picWhip to select the exact variable distance =

    thisComp.layer(“file_name”).position[2];

    And now I get an error for
    “Expression must be for dimension 2 not 1”

  • Twelvizm

    March 23, 2007 at 1:05 am in reply to: Random Motion Linked to an Audio Control

    It’s throwing a error at “transform”

    Thanks for waling me through this. I’m starting to understand the logic, but I still have no vocabulary. This next semester I’m takng a actionscripting class. Then I’ll be able to ween myself from asking simple rooted questions.

  • Twelvizm

    March 22, 2007 at 11:05 pm in reply to: Random position thingies

    Now what if you want that to happen in 3D? I know it’s probaly a simple thing, but I speak little action script.

  • Twelvizm

    March 22, 2007 at 10:49 pm in reply to: Random Motion Linked to an Audio Control

    I wanted to have multiple instances controlling multiple audio files.

    That was each object has it’s own sound it makes while it moves.

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