Forum Replies Created

  • Tony Caver

    August 4, 2012 at 1:34 am in reply to: Reverse X and Y coordinates for puppet pin motion

    I tried your code on my null but the puppet pin still had Y and X movement. My source (which also has the pins and motion data) has
    this:l = thisComp.layer(“Null_1”); fromWorld(l.toWorld(l.anchorPoint));

    My null has this:
    L = thisComp.layer(“Tracker-and-Pins”);
    M = L.motionTracker(“Tracker 1”)(“Track Point 1”);
    P = fromWorld(L.toWorld(M.attachPoint*-1 ) + M.attachPointOffset)
    L2 = thisComp.layer(“Null_1”);
    x = (L2.position-L2.position.valueAtTime(L2.inPoint))[1];
    P + [x,0]

    Is there a way to do this?
    Actual_X=[0] //X data variable
    Actual_Y=[1] //Y data variable

    Position=[Actual_Y, 0] //put the y data into the x dimension.

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