Forum Replies Created

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  • Tom Wood

    June 30, 2007 at 5:46 pm in reply to: Making motion backgrounds similar to Jump Backs

    Yes, a fisheye effect.

    Thanks for letting me think out loud!

    TW

  • Tom Wood

    June 30, 2007 at 11:24 am in reply to: Making motion backgrounds similar to Jump Backs

    In Mirage there is a warping grid tool that could take a straight line and create the depth effect. So an emmitter that made distinct shapes that moved in a straight line could work too. Hmmm, maybe just a series of object graphics shot out at random times, then I can blur and warp them.

  • Tom Wood

    January 25, 2007 at 6:45 pm in reply to: How to slow down an emitter

    nnnn

  • Tom Wood

    May 30, 2006 at 10:22 pm in reply to: Slow performance, pixellated images.

    I tried most of the profiles, no help.

    Dunno.

    TW

  • Tom Wood

    May 28, 2006 at 1:06 am in reply to: Slow performance, pixellated images.

    The video card has a boatload of settings that can be changed. It also comes preloaded with a set of profiles for a variety of software programs, like Maya, LightWave, Combustion, etcetera, but PI isn’t listed. Changing the profile optimizes all the settings for a particular program. Is there another program out there that acts like PI to a video card that might be on the list?

    TW

  • Tom Wood

    May 27, 2006 at 2:03 am in reply to: Slow performance, pixellated images.

    Got the software rendering turned off by turning on hardware acceleration in preferences.

    On the ethereal wave emitter, changing the zoom in the preview window seems to slow down at 400%, but it’s hard to tell with it in that close. Other Pro emitters it didn’t have any effect. The ‘keep particles in order’ button had no effect, checked or unchecked.

    I’ve had a similar problem with some of the fireworks emitters that have the “super emitters” (?) in them.

    When the images are rendered, is the video card involved in any way? Because if you look at that first still I posted, it’s very rough. If the video card is not involved, then it’s the CPU.

    TW

  • Tom Wood

    May 27, 2006 at 12:22 am in reply to: Slow performance, pixellated images.

    How do you turn software rendering OFF? It now starts in that mode automatically when double-clicking the desktop icon, and I can’t find where to turn it off.

    No games or other OpenGL apps are running on this machine when using PI.

    I’ll run the tests you suggested when I can turn off software rendering.

    TW

  • Tom Wood

    May 24, 2006 at 8:08 pm in reply to: Slow performance, pixellated images.

    Well, slow is right. That pretty much makes using the emitters impossible, since you can’t see what they are doing. The render time is not acceptable either. I stopped after ten frames. Here’s what frame 404 looked like using the software render mode.

    https://i18.photobucket.com/albums/b113/tomwood2/animation/rwsoftrend0404.png

    Are you saying that a dual 2.4G hyperthreaded Xeon machine is already obsolete for these emitters?

    TW

  • Tom Wood

    May 23, 2006 at 1:48 pm in reply to: Slow performance, pixellated images.

    I updated the driver, it’s a Quadro 500FX/600FX with 128 MB. No help at all. Performance in the stage window eventually slows to a crawl. The saved output doesn’t look anything at all like the sample movie, it’s very rough. It seems like there’s something fundamentally wrong here. Anything else I can try?

    Thanks,

    TW

  • Tom Wood

    May 22, 2006 at 10:32 pm in reply to: Slow performance, pixellated images.

    Motion Blur is not on.

    It seems run okay for about thirty frames, then goes slower and slower with the pixellation getting worse and worse.

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