Walter Soyka wrote:
> Visually-identical frames should result in binary-identical PNG files.
> You could render all frames and your Unity developers could write
> a quick script that steps through the sequence, does a binary
> comparison between the current frame and the last one, and deletes
> the current file/frame when it’s identical to the previous.
I thought this was a great idea. But when I looked at the PNG images output by AE, I saw that two visually identical images have differing file sizes, and I mean differing by a lot; e.g. 970 KB and 638 KB.
PS: In my case, I am trying to save only the actual (i.e. changed) cells from an animation sequence of ten seconds.
I still think your idea is brilliant – the problem is with inconsistent output from AE. Why would two visually identical PNG files differ by so much?