Forum Replies Created

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  • Timo Teravainen

    January 8, 2013 at 10:50 pm in reply to: Resolve 9.0.4 stuck at 21fps/Windows 7

    I think the GUI gpu might be slowing you down. It’s an old gpu and not recommended by Blackmagic. I’ve tried many combinations, and it’s only a few GPU:s that. Try something like GTX 285, or better still the Quadro 600, that’s the one they recommend in the config guide. Also try swithcing the cards in the PCI-E slots, that might help..

  • Timo Teravainen

    December 17, 2012 at 8:27 am in reply to: Changing Work Monitor in Davinci?

    As far as I know you have to change it from OSX prefs. Or just physically swap the displays:)

  • Timo Teravainen

    December 15, 2012 at 9:20 pm in reply to: best practice for rendersetting back to premiere CS6

    Hi,

    On a PC, I’m using DNxHD 10-bit as a rendering codec out of Resolve. It plays back smoothly on Premiere, and the quality is excellent. On a Mac-workflow, Prores HQ is a good choice, especially if coming back to Final Cut Pro.

    I like to render out to a 10-bit codec, if possible. Both DNxHD and Prores are 10-bit. For DNxHD, you have to download the codec from Avid, it’s free.

  • Timo Teravainen

    December 14, 2012 at 3:16 pm in reply to: Resolve stops rendering in the middle of project

    Looks like it was a disk issue for me. Emptied and formatted my media drive, which had some error messages pop up now and then, and also formatted it to NTFS instead of HFS+(it had been a Macdrive disk earlier) and now the renders that I have tested are coming all the way through

  • Timo Teravainen

    December 12, 2012 at 10:00 pm in reply to: Resolve stops rendering in the middle of project

    Also tried other render formats and other projects, same issue. Render stops after a few clips, and it seems to be quite random where it stops, different clip every time. Could this be a disk issue?

  • Timo Teravainen

    August 10, 2012 at 10:29 pm in reply to: Benchmarks wanted, please participate!

    Pepjin, are you using a video output card or not? They tend to slow down frame rates..

  • Timo Teravainen

    July 4, 2012 at 8:20 pm in reply to: Benchmarks wanted, please participate!

    It would be also interesting to build some kind of a chart of the power/$$-ratio of the systems. For example, I put together my PC with about 1200€ (plus the Decklink card and Win 7), and I’m getting all my work done. There’s actually never been a situation where it would not have been real-time (except with RED 4K material, which runs realtime at quarter res)

    I mean, it’s interesting to know that some systems can handle 30 blur nodes, but I usually use max 10 nodes, a couple of them may have blurs or other processor-intensive stuff.

  • Timo Teravainen

    July 3, 2012 at 8:57 pm in reply to: Benchmarks wanted, please participate!

    Hi,

    I tried your test, and got 11 nodes realtime. With 12 nodes I got 22.5 fps.

    My system is Resolve Lite 8.2 b3, Win 64 bit, Asus P6T6 WS mobo, Intel Xeon 6-core 2,5 GHz, 12GB ram, GTX 285 (GUI) & GTX 580 1.5 GB, Decklink HD Extreme 3D.

    Regards,
    Timo

  • Timo Teravainen

    June 30, 2012 at 1:11 pm in reply to: which system would you choose?

    I think it’s the Decklink studio card that’s slowing up your machine. If you can get hold of the USB3 output card recommended in the config guide, try that.

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