Forum Replies Created

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  • Thomas Leong

    August 18, 2016 at 8:08 pm in reply to: Hardware Performance Discrepancy

    ” Is there some way to “force” it to work harder?”

    Not that I know of.
    There is a way to disable two or more cores/threads so that the remainder will have to work harder.
    In Windows 10, it is Windows key > System Configuration (or msconfig) > Boot > Advanced Options > enable ‘No. of Processors’ (this number includes the hyperthreading ‘processors’), and yours should show 12 maximum. Select perhaps 8 of them, Apply, and reboot. The PC will then start up with 4 cores/8 threads.
    To revert, just untick the ‘No. of Processors’ option, apply and reboot.

  • Thomas Leong

    August 18, 2016 at 5:44 pm in reply to: Hardware Performance Discrepancy

    Q: What cpu cooling system are you using for the desktop? It could be experiencing thermal throttling during the render therefore not performing at, at least, its rated cpu speed. HWiNFO64 should be able to show you whether thermal throttling is occurring as the temp goes up during the render.

    Also, start a monitor during the render to check that all its 6 cores/12 threads are being used during the render – Ctrl-Alt-Del > Task Manager > Performance. The cpu should at least be 50-90+% occupied during the render. Likewise for the laptop.

    good luck!
    Thomas Leong

  • Thomas Leong

    August 11, 2016 at 5:12 pm in reply to: Best computer for rendering?

    For AE rendering purposes –
    1. The more RAM one has, the more AE will use, with the remainder reserved for other applications as set by the user.
    2. The AE render will use all the cores and threads the cpu has (even when multi-processing is turned off)
    3. The faster the cpu speed, the faster the render.

    So, in choosing a rendering machine, it is a balance of more cores and threads versus cpu speed. The Xeons are generally slower than the mainstream processors (eg. i7 6950X, i7 6900K, etc) when compared unit against unit. But the Xeons have more cores and threads which AE will use in a render, and if one doubles that up (dual Xeons), I dare say that rendering will be much faster despite each Xeon having a slower base clock versus the mainstream cpu.

    The BOXX Rendering machine seems solid for the purpose. Suggest you contact them for your requirements (for AE not 3D rendering) and see what their reply is. Granted there appears to be no reviews to date, but generally professional users seldom revert especially if there are no problems with the unit(s). And being a specialist market, the mainstream media would rarely, if ever, be provided a unit for review.

    For a read/research, here is a build your own for a modest price –
    https://www.techspot.com/review/1218-affordable-40-thread-xeon-monster-pc/

    …with a more modest unit in an earlier article –
    https://www.techspot.com/review/1155-affordable-dual-xeon-pc/

    good luck!
    Thomas Leong

  • Thomas Leong

    August 10, 2016 at 5:52 pm in reply to: Any Way To Access My Other 16Gigs for Rendering?

    Just a suggestion:
    Perhaps use it as a RAM-disk. Google.
    Some motherboard manufacturers supply free software for this. Check your motherboard manual or the CD.

  • Thomas Leong

    August 10, 2016 at 4:54 am in reply to: Cable management thru/around AV workstation?

    Cable ties are slim enough to slip between the connected cables, and strong enough to last. Also easy to cut and replace when a unit has to be moved again or replaced.

    Alternative I can think of is double-sided tape to stick to the the table’s underside. Removing later, however, may need a cutter to slice through.

    Thomas Leong

  • Thomas Leong

    August 9, 2016 at 5:55 pm in reply to: Cable management thru/around AV workstation?
  • Thomas Leong

    August 3, 2016 at 7:55 pm in reply to: After Effects blocked from seeing the GPU

    Checking online, it would seem that your K2200 is in the correct x16 slot, albeit the 2nd slot, the 1st slot being only a x8 slot not meant for a graphics card.

    Sounds like Walter has provided you with the right answers re the K2200 not being on AE’s support list, though it does not really solve your predicament.

    That said, I found this “after effects tutorial hack gpu raytracing for unsupported graphics cards” on youtube, albeit for CS6. Not sure if applicable to AE CC, but it seems simple enough to do, and if it does not work you can always re-edit to revert to the original .txt entries –
    https://www.youtube.com/watch?v=qPgldSEzhCs

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  • Thomas Leong

    August 3, 2016 at 5:03 am in reply to: After Effects blocked from seeing the GPU

    Please specify the exact motherboard model you have. I’ll then look up the online manual and see if I can spot anything that may help.

    For a start, if the K2200 is the only graphics card in the pc, it should be installed in the first x16 slot (the one nearest the cpu). Installing in the second slot may/may not affect the situation depending on the motherboard model.

    Secondly, can you uninstall AVG, and reboot to see if it is the cause? For your info, I am also a senior citizen (in another country) and have not used an anti-virus in my pc for 5 years now. I am my own anti-v.

    Thomas Leong

  • Thomas Leong

    July 21, 2016 at 7:01 pm in reply to: Animations for 3d holographic displays

    I’d save money re the teleprompter glass for the moment…till you have solved your other problems. In fact if the reflected images are sharp, clear and bright enough owing to the LED monitor, you may not need teleprompter type glass. Silver-surfaced mirrors are more essential for relatively static images like text, etc. Otherwise, you may get away with cheap plate glass. However, if you do need silver-surfaced mirrors, sometimes called beamsplitters, here is a possible sources for that –
    EdmundOptics for beamsplitters – https://www.edmundoptics.com/optics/beamsplitters/

    …or try making your own – https://forums.creativecow.net/readpost/158/857831 from the youtube videos I included in the post.

    The entire technique is basically called ‘Pepper’s Ghost’ invented by Dr. Pepper back in the 1800’s.
    Google is your friend.

    Edit: Forgot to add…when lighting the real object, keep the section where your animations occupy the same space or XYZ position as the real object, dark. Look at the cola bottle in your posted example. The liquid is dark and so is the front of the real bottle. This ensures that the reflected video is more clearly visible and there is minimal ‘see-through’/ghosting/superimposition that would immediately reveal that it is a mere reflection of images.

  • Thomas Leong

    July 21, 2016 at 2:31 pm in reply to: Animations for 3d holographic displays

    Basically that procedure you outlined is correct.

    Another method is trial-and-error if you have the mirror contraption built first. Then you test your rendered output against the real object placed behind the mirror. You can then re-scale your animations and re-render to fit the real object. For sure, accurate measurement/representation in your creation software is the more accurate way to go.

    Re the mirror, you could use a piece of perspex/plastic for tests. However, be warned that plastic warps when positioned at an angle. Even glass warps for big pieces unless thick enough. If the ‘mirror’ is not silver-surfaced on one side, the reflected image is not so clear. You could try tinted glass, but the darker the tint, the darker the object behind the glass, so a stronger light on the object may be used to compensate. Additionally, the thicker the mirror, the greater the ghosting (owing to reflections from both sides of the glass/plastic), unless silver-surfaced on the reflective side only (eg. teleprompter glass). Without the silver-surfaced coating, the thinner the glass, the less visible the ghosting, but the greater the chances of warping, especially with large pieces. It is a compromise.

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