Well that is not the case… to explain better:
I’d need a script which literally speeds up or slows down a keyframed animation. Like at, say, 30fps, a keyframe at 300 is at the 10 second mark, and after standard AE conversion to 25 fps it gets to on frame 250, right? Still at 10 seconds.
What I wished instead, is that the keyframe stayed at frame 300 after conversion, so effectively it was at the 12 second mark… slowed down.
In some 3d apps like 3ds time there is a global time scale tool. Not in AE I think? I understand it’s different when working with video footages, but just for keyframes that would be helpful.
The need for such conversion came from a newb animator, who did not realize he was working in 30fps instead of 25, and relied on frame numbers rather than time to get his parts matched with other sequences. Kinda complicated. Ended up rendering his comps to frames and importing them in different fps, to avoid slowing down final comp render.
What do you mean by: “You can also change the time display to the corrected frame rate as well.” – maybe it’s something I overlooked?