I’ve been really struggling with fragmentation on my current project. My issue is along the same lines. Huge multilayer background that I need to pan across
Current the background sits in a 10,000 by 3600 pixel composition and it’s just barely renderable. I can render if I have to secret “purge after every frame” setting enabled and not too many layers visible.
I understand that the maximum image cache per frame is 2 gb. The machine I’m using has 12 gb ram (in six 2gb modules)
My question is- would it make rendering smoother if I instead used three 4gb modules.
the theory behind it is that the 2gb image cache doesn’t seem to be able to span two ram modules. the error message pops up long before I fill up the whole 12gb. perhaps the first few layers of the image fill a portion of the first module, then the next layer tries to piggy back on whats left of that same module, fails, and gives me an error message?
Can anyone corroborate this? might I be able to render more layers per frame by upgrading to 3x 4gb or even 2x 8gb modules?
it kills me to have to deal with this with 64 bit CS5 just around the corner