Tangier Clarke
Forum Replies Created
-
I make my living as an editor and on FCS. Sure, I am disappointed, but really like FCP X and have seen tremendous benefits in my workflow and for my job’s near-term projects. I don’t think that Apple is abandoning the pro. In fact, I have a problem with that term as I think it’s a subjective and inconsistent in use. Perhaps Apple is reimagining what that pro (which includes prosumer) editorial space is and making the change now as it projects it’s software and hardware goals in the coming years.
As for people jumping ship – it’s going to happen without a doubt – always does and always will as people don’t want to accept change and the methods/motives behind it sometime. I believe Apple will make up for people it loses in grand number and FCPX will be a trojan horse app in the long run in the way the iphone and iPad have been. It’s been said that the big companies and studios and such will be the only home for pros (in paraphrase) , but as with iphones and iPads, when the vast numbers of people using FCPX and subsequent iterations, it’s vast array of third party hooks, and the hardware that people will certainly want, I think it will be the businesses that will have to cave in to the populous to a certain (not necessarily total) extent. We’re seeing that now. The iPhone and iPad has infiltrated business and IT departments where people thought it never would or could because they’ve become excellent personal devices and business devices. Not necessarily the best, but the preferred. FCP 1-7 had the same affect actually.
Believe me, FCPX did not meet my expectations, but in many ways it exceeded them and gave me a new way to perceive how I leverage information in my editorial workflow. Aside from learning new key commands, this version of FCP is akin to how I felt about Motion when it first came out – I could just work and not have the software in my face so much. I could play and experiment more and focus more on the creativity.
My FCP 7 still works. My Multibridge Pro 2 still works. I am not jumping ship just yet. I am admittedly hopeful and yet still wary of what my or may not come. Though with the power of computers these days, the sophistication of even simple AV and imaging tools, and general accessibility of communication tools and of course the internet, it’s increasingly hard for studios to compete with a competent person or persons with their own gear and Apple knows this. Studios of many sizes have already downsized and closed for this very reason.
I like to think that’s there’s “pros” in many spaces of content creation. As technology levels the playing field even further and will continue to do so, FCP X on it’s own doesn’t need to be everything, but it Should be accessible to all these spaces via third party hooks. Think of it like iphone/iPad apps. Who would have thought that having mega applications on our desktops that do so much would be trickle down to having simple apps that just do specific things we need done and do it well.
Part of what I love about this industry is that it’s constantly changing. That’s what makes it fun. That what keeps me learning. Don’t get me wrong, I’ve been looking at that Pr icon in my production suite with an itchy finger, but just out of curiosity to see what other’s are talking about. I am having more fun learning FCPX cause it’s new and shiny and stuff!
Perhaps we can think of this release like the release of the Wii. Nintendo decidedly realized and enacted on the fact that they didn’t have to make the most powerful system. Frankly there wasn’t enough market penetration of HD televisions to warrant the expense of a heftier system. They decided to rethink how gameplay happens; the human interaction and experience. Low and behold, Wii sales trumped PS3 and XBOX 360 combined for a while and yet it was a technically inferior system. It didn’t have to do everything, be the most powerful, play movies, or be loved by hardcore gamers to qualify it as a competitive system. Nintendo brought people to gaming who never played and never thought they would. Nintendo shocked the world and many nay-sayers with their inferior-system-that-could and just like FCPX, people screamed bloody murder about how Nintendo screwed up big time and they screamed very prematurely.
This is perhaps one way to perceive Apple’s FCPX and if you really think about it, it is what happened with Final Cut Pro prior to X. FCPX represents a new (or modified) paradigm in editorial and it’s relationship to digital acquisition, organization, and delivery. It is a NOW application that is unfinished with it’s sites on the future. The old stuff will be rolled in later or brought to you by a third party near you.
Apple (in my opinion) did not abandon the pro. I can’t make that assertion yet and I am actively using FCPX by the way. Rather, Apple built an application that can be applied to many differing “pro” spaces that’s more accessible, prepared for the future, and of course to sell it’s hardware – not to mention that there’s so many overt implications of FCP X being primed for touch interactivity (whether this manifests or not).
I’m not happy about a few things that just really make FCPX an inconvenience and I don’t agree with the way the it was rolled out with the door closed to FCS 3, but so far I am really enjoying it and significantly more productive with it. Though I don’t deliver on tape much anymore so I recognize how this is a problem for many.
Tangier
Tangier
-
[A reposting of combined comments I left on other forums I thought fit your discussion]:
I make my living as an editor and on FCS. Sure, I am disappointed, but really like FCP X and have seen tremendous benefits in my workflow and for my job’s near-term projects. I don’t think that Apple is abandoning the pro. In fact, I have a problem with that term as I think it’s a subjective and inconsistent in use. Perhaps Apple is reimagining what that pro (which includes prosumer) editorial space is and making the change now as it projects it’s software and hardware goals in the coming years.
As for people jumping ship – it’s going to happen without a doubt. Always does and always will as people don’t want to accept change and the methods/motives behind it. I believe Apple will make up for those it loses in grand number and FCPX will be a trojan horse app in the long run in the way the iphone and iPad have been. It’s been said that the big companies and studios and such will be the only home for pros (in paraphrase) , but as with iphones and iPads, when the vast numbers of people using FCPX and subsequent iterations, it’s vast array of third party hooks, and the hardware that people will certainly want, I think it will be the business that will have to cave in to the populous to a certain (not necessarily total) extent. We’re seeing that now. The iPhone and iPad has infiltrated business and IT departments where people thought it never would or could because they’ve become excellent personal devices and business devices. Not necessarily the best, but the preferred. FCP 1-7 had the same affect actually.
Believe me, FCPX did not meet my expectations, but in many ways it exceeded them and gave me a new way to perceive how I leverage information in my editorial workflow. Aside from learning new key commands, this version of FCP is akin to how I felt about Motion when it first came out – I could just work and not have the software in my face so much. I could play and experiment more and focus more on the creativity.
My FCP 7 still works. My Multibridge Pro 2 still works. I am not jumping ship just yet. I am admittedly hopeful and yet still wary of what my or may not come. Though with the power of computers these days, the sophistication of even simple AV and imaging tools, and general accessibility of communication tools and of course the internet, it’s increasingly hard for studios to compete with a competent person or persons with their own gear and Apple knows this. Studios of many sizes have already downsized and closed for this very reason.
I like to think that’s there’s “pros” in many spaces of content creation. As technology levels the playing field even further and will continue to do so, FCP X on it’s own doesn’t need to be everything, but it Should be accessible to all these spaces via third party hooks. Think of it like iphone/iPad apps. Who would have thought that having mega applications on our desktops that do so much would be trickle down to having simple apps that just do specific things we need done and do it well.
Part of what I love about this industry is that it’s constantly changing. That’s what makes it fun. That what keeps me learning. Don’t get me wrong, I’ve been looking at that Pr icon in my production suite with an itchy finger, but just out of curiosity to see what other’s are talking about. I am having more fun learning FCPX cause it’s new and shiny and stuff!
Perhaps we can think of this release like the release of the Wii. Nintendo decidedly realized and enacted on the fact that they didn’t have to make the most powerful system. Frankly there wasn’t enough market penetration of HD televisions to warrant the expense of a heftier system. They decided to rethink how gameplay happens; the human interaction and experience. Low and behold, Wii sales trumped PS3 and XBOX 360 combined for a while and yet it was a technically inferior system. It didn’t have to do everything, be the most powerful, play movies, or be loved by hardcore gamers to qualify it as a competitive system. Nintendo brought people to gaming who never played and never thought they would. Nintendo shocked the world and many nay-sayers with their inferior-system-that-could and just like FCPX, people screamed bloody murder about how Nintendo screwed up big time and the screamed very prematurely
This is perhaps one way to perceive Apple’s FCPX and if you really think about it, it is what happened with Final Cut Pro prior to X. FCPX represents a new paradigm in editorial and it’s relationship to digital acquisition, organization, and delivery. It is a NOW application that is unfinished with it’s sites on the future. The old stuff will be rolled in later or brought to you by a third party near you.
Apple (in my opinion) did not abandon the pro. I can’t make that assertion yet and I am actively using FCPX by the way. Rather, Apple built an application that can be applied to many differing “pro” spaces that’s more accessible, prepared for the future, and of course to sell it’s hardware – not to mention that there’s so many overt implications of FCP X being primed for touch interactivity (whether this manifests or not).
Sure I’m not happy about a few things that just really make FCPX an inconvenience, but so far I am really enjoying it and significantly more productive with it. Though I don’t deliver on tape much anymore so I recognize how this is a problem for many.
Tangier
Tangier
-
Perhaps we can think of this release like the release of the Wii. Nintendo decidedly realized and enacted on the fact that they didn’t have to make the most powerful system. Frankly there wasn’t enough market penetration of HD televisions to warrant the expense of a heftier system. They decided to rethink how gameplay happens; the human interaction and experience. Low and behold, Wii sales trumped PS3 and XBOX 360 combined for a while and yet it was a technically inferior system. It didn’t have to do everything, be the most powerful, play movies, or be loved by hardcore gamers to qualify it as a competitive system. Nintendo brought people to gaming who never played and never thought they would. Nintendo shocked the world and many nay-sayers with their inferior-system-that-could and just like FCPX, people screamed bloody murder about how Nintendo screwed up big time and the screamed very prematurely
This is perhaps one way to perceive Apple’s FCPX and if you really think about it, it is what happened with Final Cut Pro prior to X. FCPX represents a new paradigm in editorial and it’s relationship to digital acquisition, organization, and delivery. It is a now application that is unfinished with it’s sites on the future. The old stuff will be rolled in later or brought to you by a third party near you.
Apple (in my opinion) did not abandon the pro. I can’t make that assertion yet and I am actively using FCPX by the way. Rather, Apple built an application that can be applied to many differing “pro” spaces that’s more accessible, prepared for the future, and of course to sell it’s hardware.
Sure I’m not happy about a few things that just really make FCPX an inconvenience, but so far I am really enjoying it and significantly more productive with it.
Tangier
-
@ Chris Kenny
I agree with your point. This is a repost of mine, but is somewhat in line with what you’re saying:
I make my living as an editor and on FCS. Sure, I am disappointed, but really like FCP X and have seen tremendous benefits in my workflow and for my job’s near-term projects. I don’t think that Apple is abandoning the pro. In fact, I have a problem with that term as I think it’s a subjective and inconsistent in use. Perhaps Apple is reimagining what that pro (which includes prosumer) editorial space is and making the change now as it projects it’s software and hardware goals in the coming years.
As for people jumping ship – it’s going to happen without a doubt. Always does and always will as people don’t want to accept change and the methods/motives behind it. I believe Apple will make up for those it loses in grand number and FCPX will be a trojan horse app in the long run in the way the iphone and iPad have been. It’s been said that the big companies and studios and such will be the only home for pros (in paraphrase) , but as with iphones and iPads, when the vast numbers of people using FCPX and subsequent iterations, it’s vast array of third party hooks, and the hardware that people will certainly want, I think it will be the business that will have to cave in to the populous to a certain (not necessarily total) extent. We’re seeing that now. The iPhone and iPad has infiltrated business and IT departments where people thought it never would or could because they’ve become excellent personal devices and business devices. Not necessarily the best, but the preferred. FCP 1-7 had the same affect actually.
Believe me, FCPX did not meet my expectations, but in many ways it exceeded them and gave me a new way to perceive how I leverage information in my editorial workflow. Aside from learning new key commands, this version of FCP is akin to how I felt about Motion when it first came out – I could just work and not have the software in my face so much. I could play and experiment more and focus more on the creativity.
My FCP 7 still works. My Multibridge Pro 2 still works. I am not jumping ship just yet. I am admittedly hopeful and yet still wary of what my or may not come. Though with the power of computers these days, the sophistication of even simple AV and imaging tools, and general accessibility of communication tools and of course the internet, it’s increasingly hard for studios to compete with a competent person or persons with their own gear and Apple knows this. Studios of many sizes have already downsized and closed for this very reason.
I like to think that’s there’s “pros” in many spaces of content creation. As technology levels the playing field even further and will continue to do so, FCP X on it’s own doesn’t need to be everything, but it Should be accessible to all these spaces via third party hooks. Think of it like iphone/iPad apps. Who would have thought that having mega applications on our desktops that do so much would be trickle down to having simple apps that just do specific things we need done and do it well.
Part of what I love about this industry is that it’s constantly changing. That’s what makes it fun. That what keeps me learning. Don’t get me wrong, I’ve been looking at that Pr icon in my production suite with an itchy finger, but just out of curiosity to see what other’s are talking about. I am having more fun learning FCPX cause it’s new and shiny and stuff!
Tangier
-
Tangier Clarke
July 1, 2011 at 8:54 pm in reply to: Quotes on FCPX from a guy who worked on FCP at apple for six years.I make my living as an editor and on FCS. Sure, I am disappointed, but really like FCP X and have seen tremendous benefits in my workflow and for my job’s near-term projects. I don’t think that Apple is abandoning the pro. In fact, I have a problem with that term as I think it’s a subjective and inconsistent in use. Perhaps Apple is reimagining what that pro (which includes prosumer) editorial space is and making the change now as it projects it’s software and hardware goals in the coming years.
As for people jumping ship – it’s going to happen without a doubt. Always does and always will as people don’t want to accept change and the methods/motives behind it. I believe Apple will make up for those it loses in grand number and FCPX will be a trojan horse app in the long run in the way the iphone and iPad have been. It’s been said that the big companies and studios and such will be the only home for pros (in paraphrase) , but as with iphones and iPads, when the vast numbers of people using FCPX and subsequent iterations, it’s vast array of third party hooks, and the hardware that people will certainly want, I think it will be the business that will have to cave in to the populous to a certain (not necessarily total) extent. We’re seeing that now. The iPhone and iPad has infiltrated business and IT departments where people thought it never would or could because they’ve become excellent personal devices and business devices. Not necessarily the best, but the preferred. FCP 1-7 had the same affect actually.
Believe me, FCPX did not meet my expectations, but in many ways it exceeded them and gave me a new way to perceive how I leverage information in my editorial workflow. Aside from learning new key commands, this version of FCP is akin to how I felt about Motion when it first came out – I could just work and not have the software in my face so much. I could play and experiment more and focus more on the creativity.
My FCP 7 still works. My Multibridge Pro 2 still works. I am not jumping ship just yet. I am admittedly hopeful and yet still wary of what my or may not come. Though with the power of computers these days, the sophistication of even simple AV and imaging tools, and general accessibility of communication tools and of course the internet, it’s increasingly hard for studios to compete with a competent person or persons with their own gear and Apple knows this. Studios of many sizes have already downsized and closed for this very reason.
I like to think that’s there’s “pros” in many spaces of content creation. As technology levels the playing field even further and will continue to do so, FCP X on it’s own doesn’t need to be everything, but it Should be accessible to all these spaces via third party hooks. Think of it like iphone/iPad apps. Who would have thought that having mega applications on our desktops that do so much would be trickle down to having simple apps that just do specific things we need done and do it well.
Part of what I love about this industry is that it’s constantly changing. That’s what makes it fun. That what keeps me learning. Don’t get me wrong, I’ve been looking at that Pr icon in my production suite with an itchy finger, but just out of curiosity to see what other’s are talking about. I am having more fun learning FCPX cause it’s new and shiny and stuff!
Tangier
Tangier
-
I agree in large part.
I make my living as an editor and on FCS. Sure, I am disappointed, but really like FCP X and have seen tremendous benefits in my workflow and for my job’s near-term projects. I don’t think that Apple is abandoning the pro. In fact, I have a problem with that term as I think it’s a subjective and inconsistent in use. Perhaps Apple is reimagining what that pro (which includes prosumer) editorial space is and making the change now as it projects it’s software and hardware goals in the coming years.
As for people jumping ship – it’s going to happen without a doubt. Always does and always will as people don’t want to accept change and the methods/motives behind it. I believe Apple will make up for those it loses in grand number and FCPX will be a trojan horse app in the long run in the way the iphone and iPad have been. It’s been said that the big companies and studios and such will be the only home for pros (in paraphrase) , but as with iphones and iPads, when the vast numbers of people using FCPX and subsequent iterations, it’s vast array of third party hooks, and the hardware that people will certainly want, I think it will be the business that will have to cave in to the populous to a certain (not necessarily total) extent. We’re seeing that now. The iPhone and iPad has infiltrated business and IT departments where people thought it never would or could because they’ve become excellent personal devices and business devices. Not necessarily the best, but the preferred. FCP 1-7 had the same affect actually.
Believe me, FCPX did not meet my expectations, but in many ways it exceeded them and gave me a new way to perceive how I leverage information in my editorial workflow. Aside from learning new key commands, this version of FCP is akin to how I felt about Motion when it first came out – I could just work and not have the software in my face so much. I could play and experiment more and focus more on the creativity.
My FCP 7 still works. My Multibridge Pro 2 still works. I am not jumping ship just yet. I am admittedly hopeful and yet still wary of what my or may not come. Though with the power of computers these days, the sophistication of even simple AV and imaging tools, and general accessibility of communication tools and of course the internet, it’s increasingly hard for studios to compete with a competent person or persons with their own gear and Apple knows this. Studios of many sizes have already downsized and closed for this very reason.
I like to think that’s there’s “pros” in many spaces of content creation. As technology levels the playing field even further and will continue to do so, FCP X on it’s own doesn’t need to be everything, but it Should be accessible to all these spaces via third party hooks. Think of it like iphone/iPad apps. Who would have thought that having mega applications on our desktops that do so much would be trickle down to having simple apps that just do specific things we need done and do it well.
Part of what I love about this industry is that it’s constantly changing. That’s what makes it fun. That what keeps me learning. Don’t get me wrong, I’ve been looking at that Pr icon in my production suite with an itchy finger, but just out of curiosity to see what other’s are talking about. I am having more fun learning FCPX cause it’s new and shiny and stuff!
Tangier
Tangier
-
I make my living as an editor and on FCS. Sure, I am disappointed, but really like FCP X and have seen tremendous benefits in my workflow and for my job’s near-term projects. I don’t think that Apple is abandoning the pro. In fact, I have a problem with that term as I think it’s a subjective and inconsistent in use. Perhaps Apple is reimagining what that pro (which includes prosumer) editorial space is and making the change now as it projects it’s software and hardware goals in the coming years.
As for people jumping ship – it’s going to happen without a doubt. Always does and always will as people don’t want to accept change and the methods/motives behind it. I believe Apple will make up for those it loses in grand number and FCPX will be a trojan horse app in the long run in the way the iphone and iPad have been. It’s been said that the big companies and studios and such will be the only home for pros (in paraphrase) , but as with iphones and iPads, when the vast numbers of people using FCPX and subsequent iterations, it’s vast array of third party hooks, and the hardware that people will certainly want, I think it will be the business that will have to cave in to the populous to a certain (not necessarily total) extent. We’re seeing that now. The iPhone and iPad has infiltrated business and IT departments where people thought it never would or could because they’ve become excellent personal devices and business devices. Not necessarily the best, but the preferred. FCP 1-7 had the same affect actually.
Believe me, FCPX did not meet my expectations, but in many ways it exceeded them and gave me a new way to perceive how I leverage information in my editorial workflow. Aside from learning new key commands, this version of FCP is akin to how I felt about Motion when it first came out – I could just work and not have the software in my face so much. I could play and experiment more and focus more on the creativity.
My FCP 7 still works. My Multibridge Pro 2 still works. I am not jumping ship just yet. I am admittedly hopeful and yet still wary of what my or may not come. Though with the power of computers these days, the sophistication of even simple AV and imaging tools, and general accessibility of communication tools and of course the internet, it’s increasingly hard for studios to compete with a competent person or persons with their own gear and Apple knows this. Studios of many sizes have already downsized and closed for this very reason.
I like to think that’s there’s “pros” in many spaces of content creation. As technology levels the playing field even further and will continue to do so, FCP X on it’s own doesn’t need to be everything, but it Should be accessible to all these spaces via third party hooks. Think of it like iphone/iPad apps. Who would have thought that having mega applications on our desktops that do so much would be trickle down to having simple apps that just do specific things we need done and do it well.
Part of what I love about this industry is that it’s constantly changing. That’s what makes it fun. That what keeps me learning. Don’t get me wrong, I’ve been looking at that Pr icon in my production suite with an itchy finger, but just out of curiosity to see what other’s are talking about. I am having more fun learning FCPX cause it’s new and shiny and stuff!
Tangier
Tangier
-
Tangier Clarke
July 1, 2011 at 7:00 pm in reply to: So I installed the Premiere demo on my Macbook Pro…Totally disagree. While I believe everyone should use what works for them and I am in favor of competition, I can’t say I am in favor of Adobe Premiere so readily as a result of this debacle by Apple. I really like FCPX despite it’s shortcomings. I’ll keep using FCP7 perhaps dabble in Premiere, and keep seeing what FCPX can and can’t do at the moment. It’s already been very useful and highly more productive for our tapeless workflow, but we’re only testing one seat right now anyway.
Tangier
-
Tom I respect your comments on the cow and have for a while in my readings here, but I Chris I have to agree with you mostly.
I make my living as an editor and on FCS. Sure, I am disappointed, but really like FCP X and have seen tremendous benefits in my workflow and for my job’s near-term projects. I don’t think that Apple is abandoning the pro. In fact, I have a problem with that term as I think it’s a subjective and inconsistent in use. Perhaps Apple is reimagining what that pro (which includes prosumer) editorial space is and making the change now as it projects it’s software and hardware goals in the coming years.
As for people jumping ship – it’s going to happen without a doubt. Always does and always will as people don’t want to accept change and the methods/motives behind it. I believe Apple will make up for those it loses in grand number and FCPX will be a trojan horse app in the long run in the way the iphone and iPad have been. It’s been said that the big companies and studios and such will be the only home for pros (in paraphrase) , but as with iphones and iPads, when the vast numbers of people using FCPX and subsequent iterations, it’s vast array of third party hooks, and the hardware that people will certainly want, I think it will be the business that will have to cave in to the populous to a certain (not necessarily total) extent. We’re seeing that now. The iPhone and iPad has infiltrated business and IT departments where people thought it never would or could because they’ve become excellent personal devices and business devices. Not necessarily the best, but the preferred. FCP 1-7 had the same affect actually.
Believe me, FCPX did not meet my expectations, but in many ways it exceeded them and gave me a new way to perceive how I leverage information in my editorial workflow. Aside from learning new key commands, this version of FCP is akin to how I felt about Motion when it first came out – I could just work and not have the software in my face so much. I could play and experiment more and focus more on the creativity.
My FCP 7 still works. My Multibridge Pro 2 still works. I am not jumping ship just yet. I am admittedly hopeful and yet still wary of what my or may not come. Though with the power of computers these days, the sophistication of even simple AV and imaging tools, and general accessibility of communication tools and of course the internet, it’s increasingly hard for studios to compete with a competent person or persons with their own gear and Apple knows this. Studios of many sizes have already downsized and closed for this very reason.
I like to think that’s there’s “pros” in many spaces of content creation. As technology levels the playing field even further and will continue to do so, FCP X on it’s own doesn’t need to be everything, but it Should be accessible to all these spaces via third party hooks. Think of it like iphone/iPad apps. Who would have thought that having mega applications on our desktops that do so much would be trickle down to having simple apps that just do specific things we need done and do it well.
Part of what I love about this industry is that it’s constantly changing. That’s what makes it fun. That what keeps me learning. Don’t get me wrong, I’ve been looking at that Pr icon in my production suite with an itchy finger, but just out of curiosity to see what other’s are talking about. I am having more fun learning FCPX cause it’s new and shiny and stuff!
Tangier
-
I’ve been getting along just fine with FCP X while very disappointed that some things are missing; only to the point that it’s inconvenient to have to bounce back to FCP 7.
Tough in response, I’d say the main point I’d like to make is that so many of the arguments I here are on the premise that we all agree on what it means to be “Pro”. I am not convinced that Apple killed a Pro app per say, but rather what it means to be pro is being reimagined as it always has been, is and will be by any company in or out of the productions/ post=production space.
FCPX doesn’t make me less of a pro per say and except for obvious missing features, FCPX actually works a lot better for me in most of my tapeless work that FCP 7 did.
To someone I’m a pro, to other’s I am not. The same goes for apps depending on who’s perspective is being pushed; remember all the AVID folks screaming (and is some cases still do) about FCP being a toy.
I’m just an editor who loves what I do. I’ll adjust as needed. Am I a pro? Hmmm. What’s your budget? Just kidding!
If someone cut something in iMovie for me and I was non the wiser and the creativity and story shined, so be it.
Tangier