Forum Replies Created

  • Summer Moore

    October 7, 2016 at 12:42 am in reply to: FCPX to Resolve Intermittent Time Offset

    This might be the issue. The editor did not get rid of the compounds. I was wondering if it was a multi-cam issue. I’m new to FCPX and so the multi-cam clip is very weird to me coming from FCP7. I’m still trying to figure out how to navigate in it. I’m tried googling removing a compound and it says to double click and then go to the Break Apart Clip Items. However, that option is greyed out to me. Do you know how I remove the multi-cam clips? It was sunk in Plural Eyes as a Multi-Cam, so not sure if that makes it impossible.

    Thanks so much!

  • Summer Moore

    October 6, 2016 at 9:11 pm in reply to: FCPX to Resolve Intermittent Time Offset

    Yes all same frame rate. Its varying speeds. Seems some clips are off 1 frame, some 2 frames, some none. There were no ramps on the FCPX project file. Colorist didn’t add in any speed changes and shouldn’t be a player lag because we are going frame by frame to see the issues. Does this help at all?

  • Summer Moore

    October 6, 2016 at 9:07 pm in reply to: FCPX to Resolve Intermittent Time Offset

    Thanks for the reply. Its very odd. He tried exporting another xml & the frames changed that slipped from the original. We thought maybe the xml was telling it to speed up & slow down in clips but if that was the case then it should be the same clips that are off with each xml. I can’t imagine it’s version of fcpx to create an xml but he’s convinced its fcp.

    If you can see this link you can see where they aren’t matching if it helps.

    https://drive.google.com/file/d/0B85H1jPkhZUrWFNiaVVfek9Db2M/view?usp=sharing

    Thanks

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