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  • I’m the one creating the animations. I’m usually doing various different things, from simulating interfaces, to particles or things like that. I can assure with full confidence that my animation loops are seamless, as all my keyframes are placed correctly, and ensure that everything loops before I export it.

    I’d love to show you an example of the animation, but the files are under ND till the show airs, so I can’t exactly do that…. All I can say, is that when I export it to an uncompressed codec (like animation) OR even DNxHD, Then compress that using QT7, there is no loop, BUT if I take that exact same uncompressed QT and flip it out of AME as an mp4, hiccups are us.

    It’s just momentary one, say less than 12 frames, but when it’s full screen in focus in a shot, it’s an unacceptable issue…. I’m going to keep poking around, and run more tests when I have time, I was just hoping it was a setting or a checkbox I missed, but it really doesn’t seem to be the case.

    Thanks for trying to help though!!!

  • Sorry for the delay, I thought it might send me an email when someone replied….

    Anyways, our footage is loaded onto a mac mini and played back via VLC player.

    Also as an update, it seems that if you output a quicktime animation, then open that same animation in quicktime 7 pro, and export it from there as an mov using h264 compression, you get a seamless looped quicktime….

    But if you try to output a quicktime with h264 comrpession via either Media Encoder or AE, it’s quite aweful looking. So for now, I’ve switched to exporting animations then compressing those via quicktime proper, which is a clean workflow, but a pain when I sometimes render 50ish files a day….

    So as far as my research goes, it seems to be an issue native to the mp4 container…..

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