Hi Perry,
thanks for your tip. Raytracing is now supported! 😉
But I still got one problem:
in the systemprofiler it states correctly:
»NVIDIA GeForce GTX 470 1280 MB«
but in AE CS6 ( Preferences / GPU Information) I only get this summary:
Fast Draft: Available
Texture Memory: 960,00 MB
Ray-tracing: GPU
OpenGL
Vendor: NVIDIA Corporation
Device: NVIDIA GeForce GTX 470 OpenGL Engine
Version: 2.1 NVIDIA-7.10.2
Total Memory: 1,25 GB
Shader Model: –
CUDA
Driver Version: 5.0
Devices: 1 (GeForce GTX 470)
Current Usable Memory: 105,00 MB (at application launch)
Maximum Usable Memory: 1,25 GB
Do you have the same infos in your CS6 version?!
bests & thanks a lot in advance!
stephan