Forum Replies Created

  • Hi Perry,

    thanks for your tip. Raytracing is now supported! 😉

    But I still got one problem:

    in the systemprofiler it states correctly:

    »NVIDIA GeForce GTX 470 1280 MB«

    but in AE CS6 ( Preferences / GPU Information) I only get this summary:

    Fast Draft: Available
    Texture Memory: 960,00 MB
    Ray-tracing: GPU

    OpenGL
    Vendor: NVIDIA Corporation
    Device: NVIDIA GeForce GTX 470 OpenGL Engine
    Version: 2.1 NVIDIA-7.10.2
    Total Memory: 1,25 GB
    Shader Model: –
    CUDA
    Driver Version: 5.0
    Devices: 1 (GeForce GTX 470)
    Current Usable Memory: 105,00 MB (at application launch)
    Maximum Usable Memory: 1,25 GB

    Do you have the same infos in your CS6 version?!

    bests & thanks a lot in advance!

    stephan

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy