Stewart Addison
Forum Replies Created
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For the record I have a GT 300M and have Mercury Playback working via the hack. I have been using it for over 12 months and it works like a charm 🙂
It works for CS5 and CS5.5..
” You can enable the hardware function of the mercury engine with the 330M in the new macbook pro’s… Download CUDA for osx from nvidia, and gfxstatus (just google it, and set it to keep the nvidia chip active by default) then…
Open terminal
Now on the terminal type (adjust folders as needed)
/Applications/FOLDER\ FOR\ PREMIERE/PRO\ INSTALLATION\ Pro\ HERE/SOMETHING\ Premiere\ Pro\ CS5.app/Contents/GPUSniffer.app/Contents/MacOS/GPUSniffer
The “uppercased” words might be different for your instalation of CS5, find out yours, do not just simply copy and paste.
– Most of the times, for standard instalations, the following should work, but it will not hurt you to look the actual place where premiere was installed:
CODE
/Applications/Adobe\ Premiere\ Pro\ CS5/Adobe\ Premiere\ Pro\ CS5.app/Contents/GPUSniffer.app/Contents/MacOS/GPUSniffer– You should get an output similar to this:
QUOTE
Texture memory: 0
Vendor string: NVIDIA Corporation
Renderer string: NVIDIA GeForce 330M OpenGL Engine
Version string: 2.1 NVIDIA-1.6.16OpenGL version as determined by Extensionator…
OpenGL Version 2.0
Supports shaders!
Supports BGRA -> BGRA Shader
Supports VUYA Shader -> BGRA
Supports UYVY/YUYV ->BGRA Shader
Supports YUV 4:2:0 -> BGRA Shader
Testing for CUDA support…
Found 1 devices supporting CUDA.
CUDA Device # 0 properties –
CUDA device details:
Name: GeForce 330M Compute capability: 1.2
Total Video Memory: 512MB
CUDA driver version: 3020
CUDA Device # 0 supported.
Completed shader test!
Internal return value: 7DO NOT CLOSE THE TERMINAL
ADD YOUR CARD TO THE LIST OF SUPPORTED CARDS.
On the terminal type:
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sudo nano /Applications/Adobe\ Premiere\ Pro\ CS5/Adobe\ Premiere\ Pro\ CS5.app/Contents/cuda_supported_cards.txtA new window appears, here, simply paste, at the end of the file, the name you copied earlier for your graphic card (GeForce 330M)
NOW
PRESS CTRL + X
ANSWER “Y” (stands for YES, I want to save the file)
Press enter until you get out of the editor.NOW YOU ONLY HAVE TO FIRE UP YOUR PREMIERE AND CHOOSE YOUR HARDWARE ENABLED MERCURY ENGINE.
ENJOY.
(Btw this will work for any CUDA enabled card!! ”
Haters please don’t start about hardware specs are there for a reason, if the GPU couldn’t playback DVCPROHD, H.264, ProRes 422 LT and HDV in the same time line without a render then it would stutter and the machine would be 110C, but playback is perfect, all day, everyday and at 95C.
It’s not enabled on MacBook Pro’s for a reason. Apple v Adobe that’s why..
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Stewart Addison
July 8, 2011 at 10:48 am in reply to: FCP How do I bake in the plugin effects and export the footage files individually? Ready for DeNoiser.Hi
Arrgghh… Even when I do the clips individually and rename them I still get “THE FILE DOES NOT HAVE PROPER CONTENT TO RECONNECT TO @@@@@ AT TIME “”””””” IN SEQUENCE “”””. CLICK OK TO MAKE THIS ITEM INDEPENDANT AND GO TO THE NEXT CLIP OR CANCEL TO SKIP ALL CLIPS FROM THIS FILE..
If I export a file using the in/out handles, then in a new sequence I reconnect media and point it to the baked/exported clip, why doesn’t that work???
I have already selected everything and MAKE INDEPENDENT CLIP..
Why can’t I replace like-for-like….? I don’t want to export the full clip without the handles for every file, it’s crazy on time and disk space..
Thanks for your help..
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Stewart Addison
July 7, 2011 at 4:59 pm in reply to: FCP How do I bake in the plugin effects and export the footage files individually? Ready for DeNoiser.Thank you very much!
Regards,
Stewart
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Stewart Addison
July 3, 2011 at 7:49 pm in reply to: FCP How do I bake in the plugin effects and export the footage files individually? Ready for DeNoiser.I am also getting:
The File does not have proper content to reconnect to @@@ Click OK to make this item independent and got to the next clip or Cancel to skip all clips from this file.
If I select either option it doesn’t relink to the baked file.
What is the easiest way for me to reconnect the media? I am going through the timeline selecting ‘reconnect media’ one by one and trying to reconnect.
Note, I only exported the video not the audio (I was planning on using reconnect media to each video file so I don’t need the audio’.
Is there a way I can get FCP to reconnect to the baked files within my old project automatically?
Thanks again
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Stewart Addison
July 3, 2011 at 7:17 pm in reply to: FCP How do I bake in the plugin effects and export the footage files individually? Ready for DeNoiser.Hi
Thanks for your help. I appreciate it.
I have followed your instructions, but because I have used a single clip several times in the sequence (different in and out points) and the same clip several times in my export queue it is throwing up a complaint about the file already exists. Do I have to rename all of the clips in my export queue to remove any duplicate names? Like add a .1, .2, .3 after the clip name?
If I do that, how easy is it to linkup everything back up?
Thanks for your help.