Steve Roberts
Forum Replies Created
-
Quicktime will do it, but you might need Quicktime Pro. Money well spent.
Steve
-
You can use the “exponential scale” keyframe assistant or make the layer “3D”, add a camera, then dolly out that camera by animating its Z-position.
Steve
-
Thanks for numbering your questions. Makes it easier 🙂
1. Assuming your video frame size is 720×480, let’s use a square pixel size for the sake of argument and call it 720×540. Think about how big your pictures will be onscreen. If no bigger than full frame, scan your photos so they are about 720 pixels wide or a little bigger. If you expect your photos to come at the viewer and be about twice as big as that, then you want to scan them so they are about 1440 pixels wide. To get that figure, multiply the width of the phot in inches by the dpi at which you will scan the image. Example: 10 inch wide photo at 72 dpi = 720 pixels (dots) wide. Seemple. 5 inch wide photo at 150 dpi = 750 pixels wide. The smaller the photo, the higher the dpi to get the same image size onscreen. Don’t pick a really high dpi if you don’t have to — you’ll get a really big file that will slow down your computer. That should get you started.
2. The audio has to be recorded through your audio or video editing app or utility that comes with your computer. AE can only import digital files, not live or analog audio. Once you have the diigal audio file, convert it to WAV or AIFF if it was recorded as MP3. AE doesn’t like MP3. Once it’s converted, use file>import in AE.
3. Wow. Uh … for general AE, get the Creating Motion Graphics books by Chris and Trish Meyer.
4. Not sure what you mean. Got a screen capture?
Steve
-
Bloody ‘ell. Let me try.
In Safari, I selected “download linked file”, then “show in finder”, then changed the extension to AEP. It opened fine in AE 6.5 Mac.
Sorry for the inconvenience — I did those a while ago.
Steve -
Same as for any as-yet-unreleased Adobe product: Adobe doesn’t give release dates (or hints) until the product is ready to ship. Beta testers are under NDA, so leaks are suspect.
We’ll just have to wait and see.
SR -
Heh … no rudeness taken. Anything to get us out of this loop. 🙂
Steve
-
Nice one, Jeff!
Steve
-
Can you post a clip? I’m having trouble picturing what you’re getting.
And Christian has a point. Maybe you could draw the path, add 3D stroke (or just stroke) and animate the end point of the stroke, then move the stoke layer so it follows the action.
Steve
-
Within Particular, only the emitter can follow a mask/path. End of story.
Let’s try this, using the Trapcode music video as a guide:
1. Animate the position of the footage so the sparkler-writing talent stays static, not moving across the frame.
2. On another layer, draw a mask that follows the motion of the writer’s hand. Apply Particular.
3. Copy that mask shape parameter and paste to the emitter parameter.
4. Set up Particular to emit aux particles with velocity 0. You should have a static actor (not panning across) drawing a streak.
5. Delete the keyframes for step 1 and center the footage normally.
5. Make a 3D camera and animate its position (no auto-orient) so it pans across the frame and so the Particular streaks follow the talent across the frame.Let me know …
Steve -
What seems to move is the 3D camera to follow the live action.
Steve