Thanks for trying that Paul, it helps me rule out a problem of hardware.
In fact it turns out that it’s likely just a case of clumsy use of Particle-World. The problem seems to occur when i raise the z-radius of the emitter, you need this reasonably high for that “comin’ straight at ya” effect, the higher the figure the more powerful the effect. But too much introduces this clipping which appears to be exactly as you describe.
It’s probably worthwhile finding out if the same problem occurs with Particular but for now, most importantly, hardware and settings issues are ruled out.
Thanks heaps for that, you’ve been a great help. And thanks for the new vocabulary 😉
Steve.