Forum Replies Created

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  • Steve Bentley

    May 23, 2018 at 8:16 am in reply to: Weird Rendering

    Keep in mind too that not all playback software apps can deal with all frame rates nor can all formats. An animated gif for instance set to 12fps may play back at 30fps in the Quicktime player, running way too fast. Depending on keyframes set this can get even stranger.

  • Steve Bentley

    May 23, 2018 at 8:12 am in reply to: How to make a Geometric Triangular Spiral?

    If you have particular perhaps you also have 3D stroke – it has a feature not unlike the repeater in the shape layer but it also works in 3D (it has a positional offset for each iteration) and it has a random setting as well.

  • Steve Bentley

    May 23, 2018 at 8:08 am in reply to: Render time Problem

    Are the files used for each machine local to those machines? Could a file have been damaged or not closed properly on the WS by the storm? IF so your laptop would render fine with files on itself, but the WS would be slow with the files it has.
    I’ve seen some instances where a quicktime file that wasn’t “closed” properly can still generate a render but it takes longer because the renderer has to keep opening and closing it each time it accesses the QT which can be multiple times per frame of render.

  • Why would you motion track something that you animated? Simply child a null to the dolphin, and position the null at the spot of the dolphin you want to “track”, then use the toWorld transform expression to get the world position of that null as it moves with the dolphin. From there you can either use both the x and y (and even Z if you need it) or just one of the axis.
    That way if you want to change your animation later on (’cause that never happens) you don’t have to retrack the motion. (plus you don’t get the inherent positional noise added when you do any kind of motion track)

    SteveD, I think its was probably the rotation of the dolphin that didn’t allow my first suggestion to work for you. If the rotation point of the dolphin was the point you wanted to follow it would work, but if the point you wanted was somewhere else that point would be offset by the distance but also by an ever changing amount based on the how far the dolphin’s angle had changed. This could be calculated with some simple Trig, but its far easier to use the toWorld function that tells you the position of something like a null even though that null is a child of an object and the object is rotating. If you just asked for the position of the childed null with the pickwhip, all you would get is the position of that child object in relation to the parent and not in relation to the viewport.

  • Steve Bentley

    May 20, 2018 at 4:17 pm in reply to: Follow Slider with ease

    Perhaps I don’t understand what you want to do, but the slider is an interactive thing done before you hit render to set a value, and the animation only happens once you hit render.
    You can certainly use the slider to control the position in real time but you can’t slide it about while the system is rendering (or previewing). You could use the slider to control the amount of easing but you would set it and then hit render, You might be able to set the slider in a repeating preview and see the results on the next pass, but it wouldn’t be a one to one kind of thing like in your movie.

  • Steve Bentley

    May 20, 2018 at 4:04 am in reply to: Track Camera – Analysis solve failed?!?!

    Why not just export the camera and null data directly from blender into AE? It will be the perfect “track” because its the same data.

  • Steve Bentley

    May 20, 2018 at 12:23 am in reply to: Reset brushes?

    In the brushes panel there is a multi line menu icon in the top right corner – click that and at the bottom of the list is “reset brush tips”.

  • Steve Bentley

    May 19, 2018 at 9:40 pm in reply to: Trapcode MIR Texturing.

    I know there is an issue with the Form plug in with alphas and that may be the same with MIR. I think this used to work but something changed. You could search the Trapcode forum on the cow because there was a big discussion about this withing the last month.

  • Sorry, I meant: use the null to add extra control (or all of the control) to whichever axis controls the angle so that the plane never goes edge-on

  • You may have to nest the plane inside a null to remove any gimbal issues. Use the null to adjust the Z only

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