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Trapcode MIR Texturing.
Hi there,
So i’m very new to this plugin and I’ve been watching a tutorial online where someone applied a texture that has an alpha channel to a MIR object (the texture was a precomposed fractal noise layer with a mask feathering the border).
From what I can see it applied this alpha to the MIR object and subsequently applied the feather (unless i’m mistaking something else for transparency?)However when I attempt the same it replaces the alpha with black (seen here https://imgur.com/AUCYYA0). I’ve gone through every possible setting including blending modes, shaders etc, and I cannot for the life of me figure out why.
Any help would be appreciated!
(In case you need more context, Im trying to make a large tube that fades out towards the end so that whatever solid layer I’ve got behind it gradually gets blended in. )