Forum Replies Created

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  • Keep in mind too, the Animation codec is run length encoded – the file looks at all the pixels and any that repeat in color go in a table, so in effect all the pixels of one color only take up one slot of memory, instead of the many hundreds of pixels that share that color. Its amazing how small an Animation codec file can be compared to its uncompressed sibling. But don’t consider the Animation codec compressed. While it is compressed in the size, its not loosing any information when its displayed (hence its called lossless).
    When displayed or used in a comp there is zero difference between an Animation-Best codec and an Uncompressed codec

  • Steve Bentley

    June 22, 2018 at 7:12 pm in reply to: Rendering Ultrawide Composition

    I think the current max is 30,000 pixels wide for AE, so any limitations you are seeing below that number would be a limitation of the codec you are trying to render to.

  • Steve Bentley

    June 22, 2018 at 7:10 pm in reply to: AE Anchor Point Orientation

    I think you get two ways of rotating a 3D object (the orientation triple attribute section and individual axis attributes) for this very reason.

  • Thanks Walter – good idea. I’ve got them in CS6 which I still have hanging around on the system for legacy things of this type but didn’t think of using them in 2018, what with having the Cineware plug software now.
    I’ll give it a shot and report back.

  • Steve Bentley

    June 21, 2018 at 4:28 am in reply to: Create Translucent Boxed Text Effect

    Put another way – because the text is controlling the box anything you do to the text will affect the box, so reducing the opacity of the box means you need to also reduce the opacity of the text – but then you will have weakly translucent text.
    Why not just add another layer that is text only on top and link the source of the text in the box (with the pickwhip) to the new text only layer and then you have full control over each.

  • Steve Bentley

    June 20, 2018 at 11:37 pm in reply to: Coloured transitions within transparent objects

    Coool! I’m hungry already! Gummies inside gummies. Is that the Corona renderer Brian?
    In the sort of meniscus area at the bottom of the outer sphere (where there is no yellow or orange) is that refraction or reflection? If reflection, I don’t see the squiggled floor reflected. Is that a limitation of Corona or a choice?

  • Steve Bentley

    June 20, 2018 at 7:30 pm in reply to: assign group of textures to group of objects?

    try just selecting the folder itself. I think you cant see the icons because it wants a folder, not a set of files.

  • Steve Bentley

    June 20, 2018 at 7:18 pm in reply to: Coloured transitions within transparent objects

    Good point Brian on the index of 1 being for air and not really none (poor accuracy on my part). But if in the the project settings, air density is set to 1 then for all intents and purposes an object with IR set to 1 will have no visible refraction and just be clear. This discussion has me wanting to mess with C4D with both positive and negative numbers both in the project settings and the object settings and see what kind of trouble I can cause.

  • Steve Bentley

    June 20, 2018 at 7:13 pm in reply to: assign group of textures to group of objects?

    Thats the multi shader right? I’m on a PC so I don’t get to open the folder and see whats in it within the multishader dialogue, but jpgs work for me. I do remember having this issue previously though. What version of C4D are you running? Try tiffs – thats the default C4D format (at least it used to be).

  • Steve Bentley

    June 20, 2018 at 5:10 pm in reply to: absolute madness

    A couple of things to note.
    First, I have found the hot keys for copy and paste inconsistent when in the curve editor. So try using the menu choices under edit (not the main interface edit but use the timeline’s).
    When you copy a track’s keyframes they will add to the keyframes already there. So the track must be clear (except for a keyframe that the time marker is sitting on).
    You can’t always copy one type of track to another. So a rotation channel can’t always be copied to a position channel. Nor can an X get copied to a Y all the time.

    You can also use Expresso to map an objects track to another objects track. This has the advantage of “change one and many change” and you can map any kind of track to any other kind of track (you may get weird results as rotation radians get turned into position data but that can be fun too!)

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