Ok good that clears that up (we’ve made some LED sticks that do what I was describing, you wave them through the air and they create a still that just seems to hang there, so that’s where my brain went).
I haven’t played with booleans in Element 3D (I’m not even sure if it has them) but in C4D you would drag (animate) a “cutting” object through the object you want to slice, and both objects would be childed under a boolean object. Create a movie of every frame and voila, there’s your growing or sliced cross section.
In your case, the cutting object could be a big cube with a slice out of it (a boolean in itself) so that the bulk of the cube makes the bulk of the other object disappear and only reveals the main text object’s geometry in the slice.
The text object should be a shell object with wall thickness, otherwise the boolean is going to reveal a flat face at the cut point instead of an outline. (and a pure shell I don’t think will show its edges as the faces techincally have no thickness). ONce you have a shell you can use the cloth tool to add thickness to the shell.
You might also be able to do this with a shader, but it would have to be a true 3D shader that goes all the way through the object. You could use the gradient shader available in each material (set to object space and 3d) to create a high contrast mask to revel the slice. I’m not sure if that gradient should be in the transparency channel or the alpha (the former I’m guessing) but it would depend on the shader.