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  • Technically every frame should be a new frame, made up from the frames that have to work with. If it not then it will look unevenly steppy since there are only a finite number of frames to pick from.
    Yes there will be less frames than what you had to began with but each one of the new frames should be a combination of many of them since the “smear” will incorporate details from across a wide section of time. (that’s the sample rate in time warp)

  • Steve Bentley

    March 26, 2019 at 6:02 pm in reply to: Lights Animation?

    Ah, looking at it again – in the credits it says X particles. We were doing something like this with TP and had to go to X particles to get the control so they could turn corners at 90 degrees where we wanted them too. Just couldn’t get there with TP.

  • Steve Bentley

    March 26, 2019 at 6:00 pm in reply to: Lights Animation?

    If that’s C4d then those are tracers. You set particles loose and add a tracer object. Wherever the particle goes you get paths you can stroke.

    Or you can do this with growing splines and use something like “WhiteLites”.
    https://cinemaplugins.com/c4d-plugins/white-lights/
    I’m fond of this plug in because you don’t have to create geometry for the paths and the glow is like nothing else around. But it can severely impact your render time.

    Or you can just create the geometry (swept splines) and animate their growth. Add a glowing shader and done!

  • Steve Bentley

    March 26, 2019 at 5:54 pm in reply to: Marbling effect

    Just FYI, here’s the link to Thomas making these glorious fantasies. I was kinda shocked at the scale. As an old hand at the cloudtank I would have thought he would have to do it a fair size larger than the cat’s milk dish.
    https://www.youtube.com/watch?v=HTnYGmmoO38

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  • Don’t pre trim the frames for AE. Let it have them all to work with. The time warp effect looks at everything to make the new frames. In newer versions of AE (which you may have) the enable time remapping feature has most of the tools that time warp has. Simply keyframe either effect using frame numbers (in the speed control area in the TW effect). The idea is: what frame number from the clip do I want to have show up on say frame 100 of the time line. Then later, what frame from the clip do I want to show up on frame 200 of the time line. From there you can ease the keyframes to your hearts content in the graph editor (in either TW or enable time remapping).
    As for camera shutter angle, 180. Degrees is pretty standard for any shoot. I was thinking more like 5000.

  • I missed this middle post about time warp. Did you use “by frame” or “by pixel motion”? What did you set the shutter angle to and how many samples? I’ve never actually used Timewarp to speed things up, usually we’re using it to make up frames that never existed – when a clip needs to run longer (which it can do brilliantly).
    So the motion blur in the plug in might do a good job if you set the method to “pixel motion” and cheat with the blur. Because its a digital shutter in the plug in you aren’t limited to a max 360 degree opening (in other words no shutter). So you can crank that value up to crazy numbers to increase the blur. But you might hit a limit as you will need more samples to make a large shutter angle work, and you may need more samples than there are frames in your clip. Watch the luminence too. It may increase from a too wide shutter angle. Use “Correct for luma changes” if it does.

  • Steve Bentley

    March 26, 2019 at 2:55 am in reply to: After Effects alternative?

    So in other words, you sold your home furnace to buy the Boxx and found out you no longer needed any kind of HVAC at all. SORRY, SHOULD I SAY THAT LOUDER SO YOU CAN HEAR ME OVER THE FANS?
    But seriously, that’s a hell of rig. Any issues with the AMD compatibility yet? Is that enough ram for 32 cores? I’ve got 24 cores here on one system and I’m wincing at renders pushing the 128gb of ram to its limits. (to be fair that’s i7’s so perhaps they are more memory hoggy)

  • If things are moving really fast the camera’s shutter isn’t fast enough to freeze them and make them sharp in a single frame. So things that move fast end up being blurred. In your scene everything is in a sense moving fast relative to the camera because the camera is moving fast (or would have been if you could have shot the push in fast enough).
    The reason your version doesn’t look sped up is because the blur/smear level doesn’t match the perceived speed.

  • Steve Bentley

    March 26, 2019 at 2:35 am in reply to: Dynamics interacting with displacer

    You can also “fix” that displaced mesh so c4d is not having to calculate that displacement on every frame. Might seem quick in the viewport but you probably have more tessellations built in for the render. Right click on the object and select “Current State to object”. That will flatten the deformers and generate a fixed mesh.

  • I always pull out a frame of 70mm film from the Imax film Catch the Sun when I’m trying to explain this to the guys here. If you see a bunch of these frames in order you know you are on a roller coaster. But as a single frame held up to the light, its just a blurry mess and you have no idea what you are looking at. Don’t underestimate just how blurry it’s gotta be.

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