Hi All,
Unfortunately Brian, its gonna be hair (and I already tried making a model for the hair and ran into my other problem in a previous post (because the hair is distributing properly for “surface”, so I started “skinning another fish”,- what can I say I’m a cat person).
In this file you can see the plane and polys I want to emit from, But I want to emit them in the other “z” direction and there is no option for that.
Curling them around as Emir suggested would require insane amounts of segments (but hey we’d have the Ingrown Hair filter!)
Just like my “cloner on surface” post, I can’t use a texture for the placement but I don’t know if that would help. I think I could probably invert the normals and use normal mode instead of direction mode but then the model doesn’t render correctly.
What I really want these to do is emerge on an angle to the normal. is there a way to do that?
Again I’m sure Ive done this before but those brain cells have imbibed too often.
13783_hairdirection.c4d.zip