Stephan Mullins
Forum Replies Created
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Ya I read that on another forum and tried it and it doesn’t work, which is strange because the other functions of the middle mouse work. Is it possible I need to go into settings and assign that function? Or is this possibly just something wrong with my mouse?
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Stephan Mullins
May 12, 2020 at 2:22 pm in reply to: Fusion or Compound Clip to Reveal Offscreen Elements Upon TransformI’ll try it thanks.
But in my non-fusion workflow, I’m working at 1080p and switching to 16k before render in order to avoid that pixelization, which definitely does happen if I don’t do that. For example, take a 16K still image, zoom in 20x, you can see the difference.
But I’ll download the standalone Fusion as soon as I get off this metered internet connection. So I truly haven’t been able to take your advice yet.
However, after working with it some more last night, I overcame the problem in the way I said, where I just made 3 different Compound Clips, and it ALMOST worked. The only problem was, the two clips on the side, since they were slightly offset to push their elements offscreen by 180 pixels, it did cause a slight incongruity in the Pitch transform such that the lines of perspective between the row of elements on the perimeter did not match up to the lines of the center element.
So I’m just going to go with the path of least resistance for now and put all 3 compound clips into 1 compound clip so it all moves perfectly, and just proceed ahead with the fun part of programming my transformations.
Once I’m able to get Fusion, I’ll definitely try it again as you said, and let you know.
Thanks again for taking the time to reply.
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Stephan Mullins
May 12, 2020 at 12:19 am in reply to: Fusion or Compound Clip to Reveal Offscreen Elements Upon TransformWorking with it a bit more, I think what I can do, for anyone else interested, is instead of trying to do it all in 1 Compound Clip, I’ll make 3. 1 for the left perimeter, 1 for the right, and then the middle content.
Then I can apply the transformations to just 3 giant clips instead of 10 or 15, and that’s manageable. And since I’m just compositing those in the Edit screen, and NOT combining all 3 into a Compound Clip (which would cut off the parts outside the viewing area), I’m still working with an infinite canvas, so as I zoom in and pitch and yaw and rotate left and right, I can see the other elements in my virtual space I’ve created.
Thanks!
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Stephan Mullins
May 11, 2020 at 11:15 pm in reply to: Fusion or Compound Clip to Reveal Offscreen Elements Upon TransformThank you for your reply. You are correct that both Fusion and the Compound Clip are sort of performing a “mini export” at the timeline resolution, but believe it or not my timeline resolution is 16K.
So even though I’m working with a width of 15,360 pixels, I still have elements outside the perimeter. Yes I could shrink everything to fit within the frame, but my main focal point in the center of the frame is in a 16k quality – it stretches all the way from top to bottom, but it is 13,000 pixels wide, so that leaves black bars on the side
It’s these black areas that I’m adorning with some 1080p video overlays. It’s just that I want the overlays on the perimeter to be outside the visual scene at first so they can be revealed upon transformation.
The purpose of maintaining full source resolution is to allow me to zoom in by several magnitudes without any loss of sharpness. So I figured, maybe some expert out there knows of a way to do it, or if there is some setting I have missed, since I am admittedly a complete beginner to this software.
If not, my workaround of compositing everything within the frame, and then doing all my edits from an initially zoomed in place, would work, but it would partially defeat the purpose of keeping everything 100% source resolution. In other words, I would be scaling down all the clips to fit them in, and, as you mentioned, upon returning to the Edit screen, Fusion or Compound Clip would export it in the Timeline Resolution.
I realize it sounds ridiculous to suggest that 16k is NOT quite enough space to work within, but when my central display feature is in fact 16k pixels, it’s worth inquiring.
It would also save me alot of work, because doing it the workaround way would require programming a zoom over and over and over just to get to my “default” view.
Also, I don’t have the standalone version of Fusion. I’m working in Davinci Studio 16.2 (the paid version). So far, I haven’t even had to use Fusion at all, since the Compound Clip does work very nicely for what I’m trying to do, other than this little detail of the elements which are totally or partially offscreen.