Forum Replies Created

  • Somogyi Zoltan

    March 5, 2016 at 8:57 am in reply to: GTX980Ti or Quadro K5000?

    Hi Guys!
    I loved to red Your conversation about the object of AE render acceleration, and I learned a lot! Since more than 3 months (2015 nov.) I study this to make a good machine for AE, PP, Edius, Clarisse, C4D workflow and now I have more question than before 🙂 ! My priority is the fluid workflow, less the rendering.
    Here is what I found, maybe I can give a little plus info (and raise more questions 😀 ):
    AE CC 2014 has the ability to use GPU for ray traced rendering.
    AE CC 2015 has not. (? I cant check it out right now the exact version, so if I am wrong than sorry! The latest AE is surely lack of this ability, just like the multi-processing)
    Here are some benchmarks about it:

    https://docs.google.com/spreadsheets/d/1XXe5n4Tmp9BwSL4fHM7dmbN6OwSRVvSwWGnIWv3TIXM/embed/oimg?oid=6&zx=4b87cbodocm

    and the article:
    https://www.loopoutcontinue.com/cuda/

    There You can find the project file for the benchmark test and You can test Your system as well and get a relative result. And a lot more better result to find in the posts. As I understand, if the system can render under 10 minutes, that is a good one and no need to tune further, unless it is a high priority.

    On the benchmark list You can find MACs and PCs and Hackintosh as well, with lot of VGA cards.
    I’m not a MAC user, so I don’t really know that the 980Ti has or has not official driver for MAC yet, but I found, that it has a different architecture than the GTX 7xx and earlier. (the only exception is the 750Ti, which has the same Maxwell arch like the 9xx series) Titans has both kinds.
    So in the AE VGA support list there are no MAxwell arch VGA, only Fermi (5xx and erlier) and Kepler (6xx, 7xx).
    But, Adobe has solved this, and made a patch, so we can use 9xx series and the rest of the Titans for ray-traced rendering. (and they are good at)
    Here You can find the patch and the official statement from Adobe:
    https://blogs.adobe.com/aftereffects/2012/05/gpu-cuda-opengl-features-in-after-effects-cs6.html

    Hope I could give You some useful info. Or maybe You won’t read this, so just for the record 🙂

    Cheers!

  • Somogyi Zoltan

    March 21, 2010 at 9:02 am in reply to: Big spaces in AE

    Thanks for the tip, Great Szalam, probably other 3D app. would solve the problem. (btw I have 6gb RAM, seems enough this moment)
    The RIGHT WAY is respectable. Good to see the evolution. I think, I have to bring out my toy trains and it’s stuff again. 🙂
    Have a nice spring day guys!
    SomiZoli (R) (the only one in cyber space 🙂 )

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