Thank you for your response.
I guess I should have made the question a bit more specific…it is the actual “flame wall” that I am having trouble recreating. The closest I have come is with Trapcode Particular using a sprite particle with a custom texture that rotates 180 degrees to continually change the appearance of the flames.
The 3D issue is when the camera view orbits the flame wall, the flames become one big blur starting a about 60 degrees, unlike what is shown in the clip I attached.