Forum Replies Created

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  • S.j. Deluise

    April 14, 2012 at 7:57 pm in reply to: Luma/Alpha Mattes Camera Issue

    Yes, every single layer is 3D.

    People say my motion graphics are moving.

  • S.j. Deluise

    April 14, 2012 at 6:35 pm in reply to: Luma/Alpha Mattes Camera Issue

    That I know, and the layers in question are indeed 3D inside the precomp and in the main. The issue is the track mattes. When they’re switched on the layer doesn’t behave as 3D or respond to camera moves. Where they’re off, they work again.

    People say my motion graphics are moving.

  • S.j. Deluise

    July 30, 2011 at 4:11 pm in reply to: Randomize Layer Order

    That works great. So incredible. Sure beats randomly dragging layers around.
    Thanks Dan!

    People say my motion graphics are moving.

  • S.j. Deluise

    July 30, 2011 at 3:47 pm in reply to: Randomize Layer Order

    Wow, first time ever using the script editor, didn’t even know it existed.

    I cut and pasted below, saved it and ran it.
    It’s highlighting line 7 with a message at the bottom “expected ;”

    Cut and past from the browser to textedit, then to the script editor

    {
    var myComp = app.project.activeItem;
    var n = myComp.numLayers;
    var myLayers = [];
    var myIdx = [];
    for (var i = 1; i
    myIdx[i-1] = i;
    myLayers[i-1] = myComp.layer(i);
    }

    var idx;
    var temp;
    for (var i = 0; i
    idx = i + Math.floor(Math.random()*(myIdx.length - i));
    temp = myIdx[i];
    myIdx[i] = myIdx[idx];
    myIdx[idx] = temp;
    }
    for (var i = 0; i
    myLayers[myIdx[i]-1].moveToBeginning();
    }
    }

    People say my motion graphics are moving.

  • S.j. Deluise

    July 24, 2011 at 2:39 am in reply to: Bad Comp Crashing AE?

    Yep, all up to date. But thanks for the reply.
    So far, since trashing the bad comp, there haven’t been any problems. Knock on wood. I was lucky that comp was easy to recreate from scratch. I just don’t want to concede to that solution in the event that this happens with a more complex comp.

    People say my motion graphics are moving.

  • S.j. Deluise

    July 23, 2011 at 2:04 pm in reply to: AE crash when duplicating a comp

    I haven’t yet, but that’s a good idea and I will submit it.

    People say my motion graphics are moving.

  • S.j. Deluise

    July 13, 2011 at 1:40 am in reply to: Per Character Bounce Scale

    Examples from playing around with these awesomely nifty codes:
    https://vimeo.com/26347826

    People say my motion graphics are moving.

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  • S.j. Deluise

    July 12, 2011 at 5:49 pm in reply to: Per Character Bounce Scale

    Ah, yes. That parameter was temporarily hidden for me.
    So many possibilities. Thank again, Dan.
    Your code is simple amazing – kudos.

    People say my motion graphics are moving.

  • S.j. Deluise

    July 12, 2011 at 5:11 pm in reply to: Per Character Bounce Scale

    Works great!
    Is there any way to do this by word rather than by character?

    Very cool. Sure beats having a layer for every letter.
    Would this work for Y-rotations per letter, like a Wheel of Fortune reveal, etc.?

    People say my motion graphics are moving.

  • S.j. Deluise

    July 12, 2011 at 3:55 pm in reply to: Per Character Bounce Scale

    Could this expression selector be applied to other expressions? For instance if I wanted the characters (or words) to bounce in one at a time using the bounce expression seen below. Is it a simple matter of switching the ‘if’ condition to that bounce expression?

    I tried but I think I’m missing something, maybe on another parameter.

    //BOUNCE EXPRESSION
    freq = 1.0; //oscillations per second
    amplitude = 90;
    decay = .5;

    posCos = Math.abs(Math.cos(freq*time*2*Math.PI));
    y = amplitude*posCos/Math.exp(decay*time);
    position - [0,y]

    //MODIFIED EXPRESSION SELECTOR
    maxDelay = 2;
    seedRandom(textIndex,true);
    myDelay = random(maxDelay);
    t = time - myDelay;
    if (t >= 0){

    freq = 1.0; //oscillations per second
    amplitude = 90;
    decay = .5;
    posCos = Math.abs(Math.cos(freq*t*2*Math.PI));
    y = amplitude*posCos/Math.exp(decay*t);
    position - [0,y]

    } else {
    value
    }

    People say my motion graphics are moving.

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