Forum Replies Created

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  • You can use the “Play Around” button which automatically returns the playhead to the start position.

    Edit: The shortcut for this is Shift+K.

    Adjust the pre- and post-roll in the Playback Preferences.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    July 4, 2017 at 11:15 am in reply to: FCPX Documentary on Kickstarter!

    [Oliver Peters] “Have you found a way to map it to a key on the keyboard?”

    One other feature of this which I forgot to mention in the video is that you can of course back-time the Overlay edit action if you have set an outpoint on the timeline. Very handy.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    July 4, 2017 at 11:11 am in reply to: FCPX Documentary on Kickstarter!

    [Tony West] “Simon, thanks a lot for making the video. I’m very visual so it really helps me to see what’s happening.”

    No problem. With a lot of this kind of stuff you have to see it in action to get a handle on how it works – a written description doesn’t cut it.

    [Tony West] “It’s a really cool feature. How long has Premiere had that ability?”

    I don’t know how long it’s been there, sorry. Quite a few years would be my guess, but I can’t say for sure.

    [Tony West] “As far as comparing the 2 I’d have to say that I of course prefer the single click q to dragging the video. Dragging is a drag : ) Once they get that added that task will pretty much be the same.”

    Yes, it’s very odd that there’s no shortcut for this – there are quite a few functions in Premiere where you don’t have the ability to assign to shortcuts. I’m guessing they’ll get around to it eventually.

    What is worth pointing out is the extent to which Premiere offers a lot more “gestural” operations than most other editing applications. I did a quick search through the manual for the word “drag” and it’s astonishing how many complex and useful functions use gestures. I do get the feeling they have been thinking a lot about the touch experience and non-desktop editing generally but there’s more to it than that. One trick I discovered only today is dragging a clip onto the New Item icon to automatically create a sequence from the clip settings, the sort of implementation that After Effects has had for a long time. For most things I prefer using the keyboard wherever possible but I am starting to see the attraction of gestural interaction for certain operations.

    [Tony West] “Here I also prefer X because they would already be connected. You would just drag and go. No need to lasso anything and then group. In X, things being connect is the default mode and I prefer it that way (just a personal choice)”

    As you say, it’s a personal preference which method works better for you. But I would ask how often you actually intend to create an explicit connection when you use the Connect edit function. My guess would be that in the majority of cases the editor isn’t planning to make that explicit connection at all – it’s just something that happens. In Premiere the connection doesn’t happen automatically and you create it as required, whereas in FCP X it does happen automatically and you suspend it as required. Six of one and half a dozen of the other, as my dad used to say. I do like that Premiere’s multi-clip grouping allows you to easily set up complex sets of connections that are not easy to replicate in other applications. On the other hand, one could say that FCP X’s Secondary Storylines offer a type of multi-clip connection that is hugely powerful and advantageous.

    [Tony West] “The last question is, you moved the clips to an open area. What would have happened if you had slid those clips into an area that was occupied by another clip. Would the clip move out of the way on it’s own, or would it overwrite the clip, or what? Just curious.”

    No, Premiere doesn’t emulate FCP X in this respect – the trackless paradigm is always going to have an advantage here. That said, I think a lot of users miss the many interesting but less obvious options for moving and trimming that exist in Premiere, again some of them gestural, that allow for some very sophisticated operations that I have not seen offered elsewhere. Again you can only really understand them by seeing them in action …

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    July 3, 2017 at 9:04 pm in reply to: Is it just me?

    [Scott Witthaus] “I want to avoid the “static” on this site”

    What constitutes static and what is signal for you?

    For me the static, the spin-off conversations about anything and everything, are every bit as fascinating as those that are exclusively FCP X-focused.

    But maybe that’s because I’m an arch creator of static, for which I can only apologise.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    July 3, 2017 at 8:29 pm in reply to: FCPX Documentary on Kickstarter!

    [Oliver Peters] “Have you found a way to map it to a key on the keyboard?”

    Sadly not.

    I hope anyone who is interested in this will join me in submitting feedback to ask for a keyboard shortcut.

    The curious thing about Premiere is how much fascinating stuff is hidden away that’s not immediately obvious.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    July 3, 2017 at 6:49 pm in reply to: FCPX Documentary on Kickstarter!

    [Andrew Kimery] “I wasn’t aware of that function.”

    It’s so curious that Adobe have buried this incredibly useful and powerful feature in among what look like the “novice” tools.

    I think Adobe see it as more of a “touch” feature than a feature that you’d use in the normal course of editing on the desktop:

    https://helpx.adobe.com/premiere-pro/how-to/touch-gesture-based-editing.html

    I think they are dead wrong.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    July 3, 2017 at 5:39 pm in reply to: FCPX Documentary on Kickstarter!

    [Steve Connor] “Did you make that just to answer Tony’s question? Nice!”

    Partly to answer Tony’s question and partly to promote this feature to Premiere editors who don’t in general seem to know it’s there.

    Shame there isn’t a keyboard shortcut for it (why are there so many odd lacunas in the shortcuts system?) because I use it all the time now.

    Who wants to bother with patching?! There is nothing good about patching.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    July 3, 2017 at 4:13 pm in reply to: FCPX Documentary on Kickstarter!

    [Tony West] “[Simon Ubsdell] ” Premiere’s Overlay edit option allows you to do exactly what you are describing here.”

    Can you post a link showing it Simon?”

    Here you go, Tony:

    https://youtu.be/OjRmxWOlHQI

    I hope that explains it.

    Simon Ubsdell
    tokyo productions
    hawaiki

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  • Simon Ubsdell

    July 2, 2017 at 9:40 pm in reply to: First timer newbie node question

    You’ve used the Fast Noise tool as an Effect mask for your image. You need to be compositing it over the top using a Merge node.

    Simon Ubsdell
    tokyo productions
    hawaiki

  • Simon Ubsdell

    July 2, 2017 at 9:39 pm in reply to: FCPX Documentary on Kickstarter!

    [Oliver Peters] “It hasn’t worked for … Motion”

    I think at this point it is simply undeniable that Motion only exists as a helper application for FCP X.

    Apple have long since given up any serious support for it.

    And shame on them for that!

    The fundamentals of Motion mean that it has extraordinary potential. It’s an utter disgrace to see it disregarded by Apple as it has been for so many years.

    Simon Ubsdell
    tokyo productions
    hawaiki

Page 47 of 285

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