Forum Replies Created

  • Simon Cam

    November 24, 2009 at 2:07 pm in reply to: “Frozen” points

    FIgured it out…I’d hidden them! Did Selection>Unhide all and that cured it.

    What a donut!

    🙂

  • Simon Cam

    November 24, 2009 at 1:50 pm in reply to: Baking MOCCA

    That’s great – thanks Adam!

  • Simon Cam

    May 13, 2009 at 2:37 pm in reply to: Mograph & COFFEE

    Hi there,

    Thanks for that, but I think the nodes can only GET values and not SET them unfortunately. I’ve moved onto Thinking Particles, which does appear to give you a bit more control with the SetData node.

    Cheers, sCam

  • Hey,

    Have you considered Syntheyes? I think you can do object tracking in that and its only 400 bucks odd. Its pretty cool. They do a demo version I believe.

    Cheers, sCam

  • Simon Cam

    August 28, 2007 at 7:04 am in reply to: 3D orientation script

    Heya – thanks for that link! Yes that’s kind of what I’m doing. That script orientates an object to “look at” another object but in the y-axis only. I’m trying to do it for both the y-axis (left to right) and also the x-axis (up down). I haven’t actually cracked it yet, but having researched it a bit more I think this would be the principle:

    1. Calculate y-axis rotation by “looking down” on the vector from above in 2d, and doing a basic atan2 on the x and z distances (as per Dan’s example above).

    2. Now here’s the trick – rotate the vector negatively by the result in the y-axis, so you effectively ‘remove’ this rotation from it.

    3. Now you’re free to do the same for the x-axis rotation as you’ve ‘straightened’ the vector up to run flat along the z axis.

    That’s the theory anyway, bear in mind I might be totally wrong!. I think it would definitely have its limitations too. I ran out of time on this one to finish it off properly and so did it by hand in the end. If I get round to trying it out I’ll post the results.

    Cheers, sCam

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