Shinra Bansho
Forum Replies Created
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You might still need to apply a LUT (Look Up Table).
Please refer to the page below:
https://suggestionofmotion.com/blog/sony-vegas-pro-lut-workflow-visioncolor-lut-plugin/
Somehow the download link to the Panasonic LUTs in the article is not working but I believe it is “VariCam 35 3DLUT V-Log to V-709” the article referred to at the Panasonic site.
https://pro-av.panasonic.net/en/varicam/35/dl.html
Good luck.
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It’s a real pity if Sony Creative ceases to develop Vegas Pro, if not maintain, but as you say it could well be the time for them to move on also from marketing perspective. I agree that we need to wait and see. In the meantime, I intend to stick with Vegas Pro for some more time as I like the NLE.
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Hi, John. Thank you for your response. I am THRILLED to receive one from you! (I feel as if I got an autograph from a movie star 😉 If Adobe could, I suppose that Sony Creative could have also done the same for Vegas Pro and its faithful fans (including me) as well as, strategically, potential users. I feel a bit jealous about Adobe’s support. Over the past few months, people here and there talk about the pessimistic future of Vegas Pro (“no version 14” etc) but I just hope that Vegas Pro will survive and develop with a higher level of zealous support from Sony Creative.
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Dear Lord Bernard,
What a honor to receive a suggestion from one of the elite experts here !! Actually I’ve been following the SCS forum for a couple of years by now (I rarely speak anywhere) and am fully aware that the last nVidia GPU which is supported by Vegas Pro is the 5xx model. In fact, on the basis of a very helpful message by the yet-another elite expert John Rofrano, I managed to obtain an HD5870 to confirm the points (Fermi/Kepler/Cuda/OpenCL). The HD5870 card indeed gave me a better timeline performance as well as the rendering speed in Vegas Pro on my PC. However, my PC is a Shuttle SZ77R5, a small cube PC and due its small real estate, an HD5870 generated a significant amount of heat and thus fan noise hence I switched it back to GTX650Ti. Again I preferred a piece of mind than headaches (even at the cost of speed). Maybe next time I build a PC, I intend to try out one of the reputable AMD cards that are in discussion here and there. (Having said that, I still wonder why Premiere Pro’s timeline performance is much better than what Vegas Pro gives me even with GTX650Ti.) Thank you again for your kind suggestion.
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Robert, I am glad to hear that it too worked for you.
To be honest, I have no idea as to what the issue was really. Strangely enough, Vegas Pro (12 and 13) had been working OK until that moment I started to suffer the “low on memory” problem. This was right after some software updates including the video driver as well as Windows’s own updates, I recall. I tried to revert back all the changes immediately after I noticed the “low on memory” error but could no longer solve the problem until I turned off GPU acceleration. I was vaguely assuming that Vegas Pro somehow had trouble properly managing memory (whether RAM, Virtual, Pagefile) with all the software intricate configurations that I could never possibly understand. In any case, my GPU (nVidia GTX650Ti) is far from powerful from the Vegas Pro perspective and turning off GPU acceleration is not an issue for me. I much prefer a peace of mind (than frequent rendering crashes) 😉
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Hi Robert, I had exactly the same “low on memory” problem for a while even though my PC was equipped with 32GB RAM and a plenty of disk space left (>500GB). I tried many configurations related to RAM, virtual memory and pagefile in Windows assuming that the problem was directly related to my Windows environment but unfortunately none of them worked. In the end, the solution for me was to simply turn off the GPU acceleration in Vegas Pro (Options->Preferences->Video->GPU acceleration of video processing->OFF). Since then, zero “low on memory” error or any rendering issue in Vegas Pro. I do not know if this cures your problem but may be worth checking.
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Hi Scott, apologies for omitting a proper salutation in my earlier message.
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Hi Francis, how about “importing” the veg file that Vegas “pseudo combines” the MP4 (or MOV files)? Would this help? That is to say, on Vegas timeline, place all the spanned MP4 (or MOV) files you need, and save it as a project (veg) file, say, “joined” for the sake of this discussion. You then import the “Joined” veg file in another project file, in which case Vegas appears to treat the “Joined” file as a single video file. I just tested this using my GH4 spanned video files (MOVs) and they appear to be “seamless” (i.e. no gap in video or audio). I was also able to apply a video effect (in fact, a group of FXs) to the entire MOV files, which otherwise I would have done on a project media-by-project media basis.
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How about “cloning” the SD card and then work with the cloned SD card to restore the video files? This way, you can safely leave the original SD card untouched.
You might need two SD card readers/writers, one for reading the original SD card and the other for writing the contents to an additional SD card (if connecting your camcorder thru USB does not work).
1) First, for safety, lock the original SD card to make it “read-only” to avoid any more messing on the SD card.
2) Duplicate the SD card by a cloning utility. A free utility HDD Raw Copy Tool should do. Refer to https://www.clonemysdcard.com/en for a detailed instruction.
3) Select the SD card reader (which has your original SD card) as the “Source” and select the other SD card writer (which has a new SD card) as the “Target”.
3) When the cloning is done, use an undeleter of your choice to recover the video files on the cloned SD card. For reference, another free utility called Recuva should do. https://www.piriform.com/recuva/download
Just for testing, I deleted a couple of video files in an SD card in my Lumix GH3, and successfully recovered the deleted video files on the “cloned” SD card following the above procedure.
Good luck.