Shawn Miller
Forum Replies Created
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[Michael Gissing] “As does Blackmagic. However ProResRAW is a totally different prospect for them all and highly unlikely they will want their sensor data handled that way. “
Speaking of BMD cameras…
https://www.blackmagicdesign.com/media/release/20190305-01
Shawn
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[Oliver Peters] “[greg janza] “yes, a much better option.”
Unless I’m mistaken, unlike ProRes, DNxHD/HR doesn’t allow resolution independence. The codec uses fixed sizes, so you can’t create arbitrary frame sizes, which are essential in certain media worlds, like digital signage.”
Good point, I think Cineform would be a great alternative for just that reason.
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[Michael Gissing] “Personally I would be happier if they all dropped ProRes for DNx.mxf”
Completely agree. I’m still bummed that DNxHR didn’t make it into the Ursa Mini.
Shawn
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Shawn Miller
December 12, 2018 at 4:57 pm in reply to: Adobe pro video apps now support ProRes on Windows[Michael Gissing] “I was disappointed that BM dropped DNx not long ago from the Ursa cameras. Once BRAW is available for the whole Ursa Mini family I will be dropping ProRes completely.”
Same here, I’m still not happy that BMD dropped support for DNx (on the UM4.6), and I’m keeping my fingers crossed that it will get BRAW. But I’m really curious to see how wide the support for .braw will be… and if it will be supported by FCPX at all… I’m not holding my breath on that, but I’m willing to be pleasantly surprised.
Shawn
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[greg janza] “Those six videos are showcasing the internal processing power of the mac to bring high end animations life. It’s not surprising at all that the software used by all six creators isn’t mac software. Programs like Cinema 4D, Maya, Nuke and After Effects are the industry standard for this type of work.”
I think another interesting point here is that most of these shops are using Arnold, a CPU bound, 3rd party renderer. I would imagine that a good chunk of these films had to be done partially on Windows or Linux. I saw a note on some of the videos “additional equipment used on final render for some sequences”, I took that to mean final render on a farm, and possibly look/shader development on non-Apple hardware. Thinking a bit more about it, this also means that these artists couldn’t take advantage of the much faster and small production friendly Redshift, as it only runs on NVIDIA based GPUs.
Shawn
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Shawn Miller
November 15, 2018 at 8:13 pm in reply to: Future MacOS/FCPX won’t support DNxHD/HR or CineForm among other codecs[Andrew Kimery] “”In Final Cut Pro, you might see an alert that legacy media files won’t be compatible with future macOS releases.
Legacy media files are compatible with macOS Mojave, but they won’t be with future macOS releases. Legacy media can include footage recorded with cameras like Sony HDCAM-SR cameras, footage from GoPro cameras recorded in the CineForm format, video files in the Avid DNxHD/DNxHR format created with software, footage shot with many other older cameras, or files modified with older software.””
This is interesting… “video files in the Avid DNxHD/DNxHR format created with software“. Does this mean that videos captured with hardware recorders are okay? It seems short sighted to drop support for such a popular codec. There aren’t many cameras that record in Cineform, so I sort of understand that… but DNxHD/HR?
Shawn
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[Oliver Peters] “On somewhat of a side note, is ProRes 4444 XQ encoding limited to Alexa cameras and Apple software products? It doesn’t come up as an option with Adobe, although Premiere, et al can read the codec.”
Blackmagic’s Ursa Mini cameras can record ProRes 4444 XQ. I generally use it for hand off to people who can’t use compressed cinema DNG. Fusion (on Windows) can also write out ProRes, but I haven’t checked to see if that includes 4444 XQ.
Shawn
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[James Culbertson] “[Shawn Miller] “As a freelancer, I imagine you can look for FCPX projects or do jobs in FCPX without needing to worry as much about compatibility with other post folks or agencies.”
Yes, I just have to be compatible with whatever workflow the company, agency, team, or individual producer/director I am working for at the time is using. But that is as true of using Premiere or AVID as it is FCP 10. Has it ever been different?”
Nope, I’m just thinking that as a FPCX user you can look for FCPX jobs, advertise your skills and influence others (producers/directors) to try it out. My company is mostly Adobe, so I don’t see (or know when) people have those skills. IOW, I may not be seeing FCPX because I’m not asking for those skills or looking for those jobs.
Shawn
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[James Culbertson] “[Shawn Miller] “so I haven’t really seen an uptake of FCPX or Resolve… it could just be the circles that I run in though.”
Yes, I would say that it being known that I am fluent in FCP 10 (and actually like using it) has opened doors to work that others who are centered only on Premiere can’t access. “
That may account for some of the different things we’re seeing in the same town and industry. I’m a full time employee in a company, so my interactions with other production and post people are in the context of hiring, handing files/projects off to them, or getting files/projects from them. As a freelancer, I imagine you can look for FCPX projects or do jobs in FCPX without needing to worry as much about compatibility with other post folks or agencies.
Shawn
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[Neil Goodman] “[Shawn Miller] “Amazon Studios were partly AVID and partly Premiere Pro these days”
Amazon defaults to the production company making their shows. Then they default to whatever agency is cutting their marketing. Not much going on in house at Amazon worth talking about.”
I’m only talking about Amazon’s in house production. ☺
[Neil Goodman] “Not sure about Microsoft.”
I haven’t been there in a while, so I can’t be sure either… but I thought they were still AVID and Premiere Pro… I could be wrong though.
Shawn