Forum Replies Created

Page 64 of 124
  • Shawn Miller

    June 25, 2014 at 6:43 pm in reply to: Resolve 11 First Thoughts

    Okay, I thought that was odd. 🙂

    Shawn

  • Shawn Miller

    June 25, 2014 at 4:40 pm in reply to: Resolve 11 First Thoughts

    [David Mathis] “…I would render out proxies at a resolution of 1920×1080 or 2K as the original resolution is something FCP X does not recognize.”

    Just curious what you mean by this, David. Are you saying that FCPX doesn’t recognize non-standard frame sizes?

    Thanks,

    Shawn

  • Shawn Miller

    June 14, 2014 at 4:24 pm in reply to: Lightworks Mac Public Beta

    [Jeff Markgraf] “@Andrew & Shawn:

    Those PC-based Avids are at facilities in LA that have multiple seats of editors and use asset management systems like Interplay. CBS On-Air Promo. Victory Studios (part of Telepictures/Warner Bros.). NBC (I’m pretty sure). Lifetime/A&E Networks, now in NY. I’m sure there are lots more.

    When you look at buying an Avid/ISIS/Interplay system, Avid really wants you to do a PC system. All the edit bays, the ingest suites, especially the newsroom producer stations. It all works very well together, and I say that as a long-time Mac fan.

    ABC Promo was a notable exception when they went FCP a number of years ago. Not sure what server they used, but they ran away from Avid pretty hard. Now, the recent shootout was FCPX vs Premiere. Sadly, they apparently are going with Premiere. Still on Mac, though, unless someone had a change of heart.

    Interestingly, I know of several smaller facilities who bought into the PC-Avid-Unity for a smaller system who have ditched PCs and vowed never again! Only Macs from here on out. Go figure!”

    Thanks for clearing that up Jeff! Do you know why Avid prefers that you build their systems around PCs? Also, is there a vendor in particular that they want you to use?

    Shawn

  • Shawn Miller

    June 12, 2014 at 6:39 pm in reply to: Lightworks Mac Public Beta

    [Walter Soyka] “[Shawn Miller] “Let me know if you ever get out to Seattle, I could probably wrangle a tour out of them (Microsoft Studios). ;-)”

    There’s actually a chance I might be out in Seattle next week — I should know for sure by tomorrow. Maybe we can connect offline? I’m not sure how to reach you, but if you’d like, you can reach me at walter at keenlive dot com.”

    As it happens, I will actually be on the Microsoft Campus next week.

    I will PM you with my contact info.

    Shawn

  • Shawn Miller

    June 12, 2014 at 6:37 pm in reply to: Lightworks Mac Public Beta

    [Walter Soyka] “[Shawn Miller] “As much as I like the idea of Resolve 11 providing more competition in the NLE space, I think the landscape is made just that much better by having another serious player on the field. ”

    Oh, and I’ve mentioned this before, but I’m not excited about a free (read: subsidized) NLE at all. That’s not competition, it’s scorched earth, and I think big companies who make their money elsewhere giving away a product in an adjacent market because they can is not good for the industry in the long term.”

    I don’t disagree at all! I’m excited about having a cool new finishing application on the market, but you’re right. Giving away an application which should cost ~2k just KILLS the incentive for smaller developers, or pure software companies to develop competing products… not good, not good at all.

    Shawn

  • Shawn Miller

    June 12, 2014 at 6:22 pm in reply to: Lightworks Mac Public Beta

    [Walter Soyka] “[Shawn Miller] “Very interesting. In my small corner of the world (corporate stuff), the freelancers, agency types and staff “video producers” are still pretty evenly split between Mac and PC. But that’s just editors and mid-level mograph artists.”

    Isn’t your corner of the world also Microsoft’s backyard? I know better than to send media via FedEx if I’m working for UPS…”

    Yup, but I work with folks from all over the world. I’m as likely to get media from, or have to send media to an agency in the UK as I am Redmond. Interestingly, MS Studios isn’t really Windows centric (not for DCC software anyway). I think their edit bays were all Mac at some point, running both Avid and FCP. I’m not sure what they’re doing these days though, I haven’t worked with them in a while. Let me know if you ever get out to Seattle, I could probably wrangle a tour out of them (Microsoft Studios). 😉

    [Walter Soyka] “[Shawn Miller] “Most of the high-end VFX folks that I’ve been lucky enough to interface with, don’t seem to care about platform at all. They are usually more concerned with performance and stability, and they don’t seem to care much about the OS or the badge on the chassis. :-)”

    Indeed. While most on this forum tend to choose software for their platform (i.e., if it doesn’t run on Mac it isn’t worth investigating), others like you cite choose their platform for their software.”

    I don’t think anything makes you platform agnostic faster than the relentless drive to shave minutes per-frame when rendering. I would happily switch back to an Amiga if it meant that I could calculate GI passes 10% faster. 🙂

    Shawn

  • Shawn Miller

    June 12, 2014 at 5:38 pm in reply to: Lightworks Mac Public Beta

    [Andrew Kimery] ”
    Starting from the time I was in college (late ’90’s) I can probably count the times I’ve personally seen PCs used for editing on one hand and that includes time in the Midwest and time on the West Coast. News stations and local PBS affiliates to promo/trailer houses to network TV shows to feature length docs. 99% Mac.

    I know people cut on PCs too but apparently fate doesn’t want me to see any of them. lol”

    Wow, that is funny! 🙂 Now that makes me wonder where all the Avid seats on Windows are. 🙂 Come to think of it, one of the post houses I used to work at in the early 2000’s did switch from Avid on Windows to FCP… last I heard, they were switching back to Avid though, I don’t know if they stayed on the Mac platform.

    Shawn

  • Shawn Miller

    June 12, 2014 at 5:25 pm in reply to: Lightworks Mac Public Beta

    [Walter Soyka] “A couple years ago, when I switched back to PCs for daily use, most folks in my circle (especially the ones I had helped transition to Apple in the first place) thought I was crazy. Today, they are more curious and some even interested — especially when I show up with an HP Z-series workstation and a Surface — but a lot of them still think of Windows XP and are very hesitant to switch platforms again, even for good software.”

    Very interesting. In my small corner of the world (corporate stuff), the freelancers, agency types and staff “video producers” are still pretty evenly split between Mac and PC. But that’s just editors and mid-level mograph artists. Most of the high-end VFX folks that I’ve been lucky enough to interface with, don’t seem to care about platform at all. They are usually more concerned with performance and stability, and they don’t seem to care much about the OS or the badge on the chassis. 🙂

    [Walter Soyka] “I think that Lightworks missed an important window by not having a Mac version in beta two or three years ago during the Great NLE Shakedown.”

    Totally agree, I hope it’s not too late though. As much as I like the idea of Resolve 11 providing more competition in the NLE space, I think the landscape is made just that much better by having another serious player on the field.

    Shawn

  • Shawn Miller

    June 12, 2014 at 7:52 am in reply to: Lightworks Mac Public Beta

    [Andrew Kimery] ” Now that I think about it the last time I was on a project where someone was cutting using a PC was ’05/’06.”

    Holy crap! Nearly a decade without seeing a single PC in editorial. Sounds like it really is down to the circles that you run in.

    Shawn

  • Shawn Miller

    June 12, 2014 at 5:14 am in reply to: Lightworks Mac Public Beta

    [Andrew Kimery] “Post, at least broadcast and film post, is a pretty Mac-centric environment…”

    Not if you’re talking broadly about post. 3DS doesn’t even have a Mac version as an example. I’ve actually been to post houses where the 3D/VFX sides were all PCs… HP workstations running Linux and Windows are really popular for high end VFX work BTW. 🙂

    Shawn

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