Shawn Miller
Forum Replies Created
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[Oliver Peters] ”
Photoshop has had the ability to work with motion, including live video, for several versions – at least CS6, I believe. So a lot of things that you might do in After Effects can be done on a simpler level inside of Photoshop. In this case, it was for lower third titles, where a gradient background bar would slide in, the text title would fade up, both hold for :05 and then animate off screen. All with the appropriate alphas. In Premiere, drop a copy of the template onto the timeline and “edit original” to launch Photoshop. Change the text and save. Done.”As a side note – a lot of designers are VERY intimidated by applications like AE or Motion, so it’s natural for them use the tools that they’re most familiar with. Same with business folks, I can’t tell you how often I get animated graphics in PowerPoint. You can’t go back and ask them to re-do it in AE, so you use what they hand off.
Shawn
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Shawn Miller
March 2, 2017 at 7:03 pm in reply to: Tim Cook says Apple “will do more in the pro area”[Simon Ubsdell] “[Shawn Miller] “Are you saying that the keyframe buttons NEVER change state?”
The keyframe button itself goes grey (!) and the nav buttons behave in an idiosyncratic fashion that is too wayward to even begin to explain.”
ACK!!
[Simon Ubsdell] “[Shawn Miller] “Lastly, is 0,0 really the default anchor point for objects in FCPX.”
Yes, but this is the Apple convention and on balance I think I prefer it to the Adobe co-ordinates system.”
I admit, I prefer the Adobe coordinate system mostly because of laziness – I like knowing (at a glance) what half the pixel dimensions of an object is. One of my nitpicks about Premiere Pro is that you can’t do mathematical operations in input boxes the way you can in AE, so if I have to put three 1920 graphics side by side, I can’t just type in the transform boxes 960*3, 960*5… I actually have to “work” and type “2880”, “4800”… see, pure laziness. ☺
[Simon Ubsdell] “You score very highly indeed (why am I not surprised?!), but you’ve still missed a few things.”
I’m looking forward to hearing the rest of your thoughts on this! I bet the rest of us are looking at some glaring issues and not even realizing it. ☺
Shawn
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Shawn Miller
March 2, 2017 at 6:13 pm in reply to: Tim Cook says Apple “will do more in the pro area”[Simon Ubsdell] “Why would you not follow convention and have the keyframe button change colour on a keyframe to highlight its state?”
Are you saying that the keyframe buttons NEVER change state? Also what is the minimum and maximum values for the scale transforms… the sliders are about 25% to the left, but the displayed value is 100.0%. Are the values on the right scrubbable text, they don’t look interactive… and the rotation (knob?), I haven’t seen that before, every other software application I’ve ever used utilizes sliders, scrubbable text or direct input boxes, the knob is weird (IMO). I also think it’s strange to have a separate slider for uniform scale, a checkbox to link and unlink scale seems more elegant – just my opinion though. Lastly, is 0,0 really the default anchor point for objects in FCPX… or is it because you don’t have an object selected (in the screenshot?)
Shawn
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[Andrew Kimery] “My partying linguistic gift “Farmok and Jalad at Tanagra””
Best Trek reference on the Cow, EVER!
Shawn
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Sorry about your father, Chris. It’s a tough losing loved ones like that – best wishes to you and your family.
Shawn
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Shawn Miller
February 27, 2017 at 6:10 pm in reply to: MacBook Pros “underpowered?” Not for FCP X editors. Not AT ALL.[Oliver Peters] ”
[Bill Davis] “If I were a betting guy, I’d probably bet AGAINST the focus remaining on single box “workstation” development in the future. I’d bet more on modular components attached to “at will” – as the location and tasks demand. Your I/O module might look like a laptop with some on-board storage and a utility screen, but if you’re at the “office” you connect to assets including perhaps more CPU or GPU power, nicer displays, and a fatter pipe.
”That works in theory, but is unreliable in actual practice. For example, a MBP with an external chassis with GPU is touchy at best. The better bet is cloud processing, which is already done in the VFX world.”
Not quite yet. Cloud rendering is only viable for final gather renders – you upload your finished 3D application project file, then a service renders that project out and sends the finished frames back to you. Otoy has been working on cloud processing for Octane, but the technology/service probably won’t be mainstream for a while (if ever). I’m not confident that we’ll see enough meaningful advances in bandwidth speed and reliability to make application cloud processing a reality.
Lastly, won’t running compute hungry applications in the cloud necessarily mean subscription? How does everyone feel about that?
Shawn
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Shawn Miller
February 27, 2017 at 12:13 am in reply to: MacBook Pros “underpowered?” Not for FCP X editors. Not AT ALL.[Bill Davis] ”
Managing a much wider array of retail SKUs would just be the beginning. Optimizing the App code for half a dozen CPUs and GPUs with different designs, strengths and weaknesses could easily turn into an unnecessary hassle. One strength of the Apple approach is that you’re pretty well assured that if it’s an Apple system, everything will be pre-tested to work smoothly as a system (presuming no non-spec anomalies – which ALL computer parts are subject to.)”Who said anything about offering a wide range of CPUs and GPUs? Apple could still limit their offerings to two builds… just with better hardware. I find it strange that you wouldn’t want that.
[Bill Davis] “[Shawn Miller] “Crushing which competitors (not all of them I presume)… doing what? And… weren’t we talking about workstations? ☺”
I’d cite editing magnetically for expanded storyline construction efficiency and stuff like the render speed advantages many have reported because the Mac OS, Hardware and Software is properly optimized for an All Apple workflow. “
So… what does that do for 3D, VFX and motion graphics artists who need faster computers? That was what we were talking about wasn’t it?
[Bill Davis] “I’m not convinced the “workstation” tag is long for this world. Not with the push towards modularization of components such as outboard GPUs making their way towards us due to modern fast I/O pipes. Who knows, really what the future will bring us? If I were a betting guy, I’d probably bet AGAINST the focus remaining on single box “workstation” development in the future. I’d bet more on modular components attached to “at will” – as the location and tasks demand. Your I/O module might look like a laptop with some on-board storage and a utility screen, but if you’re at the “office” you connect to assets including perhaps more CPU or GPU power, nicer displays, and a fatter pipe.”
None of this precludes the need for fast workstations today.
[Bill Davis] “The “workstation” becomes kinda irrelevant in that scenario. “
Right… and if that becomes the reality, we’ll make our choices accordingly, just like we do today. ☺
Shawn
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Shawn Miller
February 26, 2017 at 9:28 am in reply to: MacBook Pros “underpowered?” Not for FCP X editors. Not AT ALL.[Bill Davis] “[Shawn Miller] “What keeps Apple from offering more powerful GPUs and CPUs in the workstations they do make though? That doesn’t seem to have anything to do with the offerings of other PC integrators…
”I suspect maybe the cultural impact of the famous “4 quadrants” drawing Steve Jobs did about keeping the company focus on making fewer products, but making them as excellent as possible?”
Sorry, that just doesn’t make any sense to me. How would Apple be losing focus by updating the CPUs and GPUs in the Mac Pro?
[Bill Davis] ”
But the fact that those famously “under spec’d and under RAM’d” Touchbar MacBook Pros are crushing some higher spec’d competitors in open comparative performance tests speak to the value of looking beyond the easy answers.”Crushing which competitors (not all of them I presume)… doing what? And… weren’t we talking about workstations? ☺
[Bill Davis] “Maybe the path to satisfaction isn’t always more choice, but being given a choice that just works better than the other alternatives?”
Sure, and for many – the choice that “just works” is a machine with faster GPUs and newer, faster, multiple CPUs. ☺
Shawn
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Shawn Miller
February 24, 2017 at 8:53 pm in reply to: MacBook Pros “underpowered?” Not for FCP X editors. Not AT ALL.[Bill Davis] “[Steve Connor] “and Bill will no doubt tell us what a great move by Apple that is”
Nope.
I’m sure It SUCKS for the fraction at the top of the industry that needs that type of capability.”
That’s the thing though – we’re not just talking about the top of the industry. The kind of artists I’m talking about span the media creation landscape from no budget, indie filmmakers to teams of top end motion graphics and VFX folks.
[Bill Davis] ”
But not every car maker competes in the space that the guys building NHRA dragsters do.”What keeps Apple from offering more powerful GPUs and CPUs in the workstations they do make though? That doesn’t seem to have anything to do with the offerings of other PC integrators…
Shawn