Yes I did figure out how to implement but I have run into another issue.
After I assign all of my frames to be 3d and I try to use the camera to go around and through the frames,
the entire “circle” of frames distorts to accomodate the movement.
I was hoping that the expression could render all the frames upright around the circle and allow fluid camera movement around the frames.
Is it possible to make the frames such that they are upright and they go around the circle but they have some space between any two frames on the circle?