Chris,
I tried the suggestions you made, and I noticed that the noise in the transparency channel isnt providing the “liquidy” distortion that im looking for. The noise is only turning the sphere black and white.
Should I be using AE to generate a displacement map? I just used the basic noise that comes with C4D.
Another thing I was thinking about…. what if I just create a water/liquid shader, and then apply that to the sphere. Then add some luminance, and glow? Just an idea.
I havent had much experience playing around with C4D shaders, so you’ll have to excuse my lack of understanding.