Forum Replies Created

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  • Seth Parker

    September 17, 2010 at 4:51 pm in reply to: Time overlapping animated text

    The problem I’m noticing just using Offset is that all the letters rotate in at the same time, rather than sequentially.

  • Seth Parker

    September 16, 2010 at 9:25 pm in reply to: Time overlapping animated text

    I ended up changing shape of the Selector to Ramp Up and after adjusting some keyframes that did the trick. I would’ve liked to adjust the timing a bit more, but this animation looks smooth enough.

  • Seth Parker

    March 9, 2009 at 12:55 am in reply to: Light falloff and parented objects

    Well that shows how much I know about AE Expressions. I probably should’ve looked that up. 🙂

    I messed with it again and figured out what I was doing wrong. I was assuming that when the layer got closer to the light, it would just automatically get brighter. Well it would have if it hadn’t been beyond the falloff distance. I adjusted the numbers a little and it works just fine. Thanks for your help!

  • Seth Parker

    March 7, 2009 at 6:48 am in reply to: Light falloff and parented objects

    I think this will make it clearer. I followed this tutorial to create a ring of layers around a null object:

    https://library.creativecow.net/articles/dewaele_tielman/simple_ring.php

    I then just keyframed the null to just y-rotate 360 degrees. No x,y,z position change at all. So I think the script isn’t changing anything with the lighting because the position variables of the layers I’m trying to affect aren’t changing. When I scroll through the timeline, the position of the layer and the anchor point of the layer all stay the same. Does that make sense?

    I’ve been working with a friend who knows math really well, and we’re trying to generate a formula that simulates the x,y,z position of the layer by using the y-rotation value of the null object at any given point in time. He thinks we can do it with some sort of sine function, so we’ll see how that turns out. I’ll let you know if I make any headway.

  • Seth Parker

    March 6, 2009 at 7:23 am in reply to: Light falloff and parented objects

    Unfortunately this didn’t work either. Since my null object is stationary except for rotation, I think the script still doesn’t detect any change. That is if I’m interpreting the additions to the code correctly.

    Do parented objects not have any data that changes if their parent changes position?

    Or is there a way to use the parent’s data to generate what the parented objects actual location would be? Sort of like a difference equation?

    I thank you for your help with this. I’m really just getting into expressions, so I have no true understanding of the language’s parameters.

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