Thanks for all the response. I am still working away trying to get better keys. One thing which is helping is that I am doing my keys after color balancing on the first node. This helps alot, especially if there is a color cast. Also, despite the warnings from Mr. Chamberlain, I am using a denoised version of my file just to create my Alphas; and then keeping my RGB image data on a separate node tree without the noise reduction. This has been super helpful in lessening the amount of noise that I am picking up in qualifying colors (and something that is in Lustre’s keyer).
I have a question, is there a way to add contrast to an alpha? (ie., use curves to an alpha?)
I do have some responses to some of the responses above:
“If Resolve’s qualifiers aren’t working for you, I wonder if your workflow is such that you’re asking your grading app to do your VFX tasks for you.”
I believe that quick and accurate keying gives me an incredible amount of creative flexibility and reduces the amount of time that I have to roto and/or key (ie., send out for VFX).
How much would you pay for a version of resolve that was as good as lustre, baselight, etc?
I want to pay about $50K for a tricked out Resolve for mac. I already have a lesser version with the Tangent and 4000 card. And I really love so many things about Resolve. Really a top notch application that runs on a Macintosh, and reads prores and with the Cubix runs super fast, sees my multiple layered timelines, and is a very powerful tool for manipulating color.
I have a Flame Premium with the Lustre Panels, which cost a lot more. I am considering a BaseLight. I am also considering a stand-alone Lustre, but I am a bit frustrated by its lack of color flexibility. Both of these are expensive, but powerful tools.