Thanks a ton for the suggestion, Brian. I hadn’t thought about using those deformers. Sounds like a good solution!
I’m still a little puzzled, though. *If* i wanted to use bones, then I assume I *couldn’t* “leave all the bits in the null” like I can with the deformers. Is that right?
Is there an easy way to combine all those bits? like some sort of merge/optimize objects command? Or do I maybe need to stitch all the elements together in point mode or something? That sounds like a real pain…
Thanks so much again for your help.